I think I did something wrong, but I don't know what. I tried to test a voxel in the Yuri's Revenge game, a standard map that came with the game. I only have NPatch Autumn Edition installed with it, nothing else, no additional rules, except to use this voxel for the Grizzly Tank image. I used the Red Alert 2 pallette in making the voxel and used colour number 11 for the blue stripes on the Romanian flag on the side. Normals were done by Voxel Section Editor III's autonormals "Tangent" for Red Alert 2.
Now, the problem is, is that in some views of the voxel ingame, it changes the blue to pink. I have no idea why it does this. Can somebody help me with this? The problem is only with the blue line of the flag on the side and only on the position as the bottom two are in. I included a 360 animation from Voxel Section Editor, to show it looks properly in there.
Failure to DevelopMember Since 08 Nov 2010
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