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toad12345

Member Since 16 Dec 2010
Offline Last Active Oct 03 2021 08:17 PM

Posts I've Made

In Topic: Mental Omega 2.0 guide

07 March 2012 - 02:54 PM

If I have enough time, I might update 2.0 somehow or at least provide a full manual for it. Definitely later though.

I Think it would be better for the next patch update to be slipped into a document :D if it really comes to be.

In Topic: A list of certain maps

04 October 2011 - 03:58 PM

Actually when you make random maps, by luck you can either see a time machine or police station. just use foresite game mode to see it easier :D



He say about list of the map which have a MO tech structure.

Randoms have them aswell

In Topic: A list of certain maps

03 October 2011 - 04:31 PM

Actually when you make random maps, by luck you can either see a time machine or police station. just use foresite game mode to see it easier :D

In Topic: Pre-release Subfaction Design Ideas Thread

19 September 2011 - 02:21 PM

More secret units from vehicle crates :D (like for example the mevitar miner)
Or by tech secret labs.

In Topic: How Long has Mental Omega been worked on?

17 September 2011 - 08:49 AM

i hope there are more patches for 2.0 theres still some more that needs fixed