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JediJoe84

Member Since 02 Oct 2016
Offline Last Active Dec 29 2016 03:12 PM

Topics I've Started

Skirmish profile levels

28 October 2016 - 10:00 PM

Is it possible in any way to make gaining levels as a faction in single player skirmishes actually do something?  I think it would be nice to gradually add the command point and resource bonuses from the campaign game to a faction in skirmish as it levels up.


Power points

10 October 2016 - 10:06 PM

In bfme1 any kills you made (whether by a unit or a defensive tower) counted towards increasing your ring power points.  In bfme2 and rotwk only kills made by units count increase your power points.  Does anyone know if this is hardcoded or changeable in the ini to make every kill (even from your fortress and towers) count towards your power points?


Taint/Elven Wood border

02 October 2016 - 05:23 AM

Before I start let me just say I did run a search AND browsed through the first 125 pages of the forum so if this has already been asked then I'm truely sorry.

 

One of the things I loved doing in bfme1 was "landscaping" during a level by using elven wood (or taint if I was evil) to build up a nice continuous forest from my base eventually stretching across the map.  Quickly I noticed I couldn't do this in bfme2 since the entire effect of both spells vanishes over a set time.  I've already gotten both spells to last forever and function the same as they did in bfme1, but they don't look the same.  In the bfme1 you could overlap multiple elven woods (or taints) for a perfectly blended larger affected area.  In bfme2 both spells seem to have a border which erases the effect of a previous spell around the outline of a freshly placed elven wood (or taint).  Is there any way to make them look like they did in bfme1?  I don't know if this is a coding issue or if EA altered the textures for the second game.  I've looked through the bfme2 files and inis extensively and cannot figure out how to change this. If it's something I can change in the ini, where would I find it?  If it's the actual texture, can I just import the texture from bfme1?