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ZunZero97

Member Since 19 Oct 2016
Offline Last Active Dec 29 2017 04:00 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

27 December 2017 - 03:42 AM

Great mod guys really ive enjoy playing!

 

I have some ideas so i will share:

-Snipers from the Euro Alliance should be able to take out the garrisoned infantry or maybe deployed, and could stun an infantry if not are killed, because they are dedicated anti-infantry.

-Whats about adding Juggernauts from Call of duty mw 3 an dedicated anti-infantry very armored and slow, able to clear garrisoned infantry which simply enters inside on the building and wipe out all infantry inside? or adding on the Pacific Front directly?

-Euro Alliance should have an tank unlocking after the experimental warpshop, in which ths tank could be have the "Support Heavy Tank" role and have the mini version of the support from the "Backwarp"  who is triggered when the tank itself or and unit/strutcure around of it is damaged,and too respect the Euro alliance from "supporting units".

-Whats about of adding an "Epic Unit" on Allied Nations??

-Tanya after planting an C4 on an building, doesnt shot her laser rifle, likely she is waiting for the explosion of the C4 making her something vulnerable to enemy fire, whats about of that she shoots while planting an C4 and multiple c4 planted on many buildings simultaneously?

-And whats about an offensive support power to Euro Alliance?


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

25 November 2017 - 06:37 AM

-ive played Foehn factions and Coronia needs an aerial unit who makes a huge damage on ground targets Huge damage=Long reaload time who can be overwhelmed by anti-air infantry

 

-Alanqa's skystation is too expensive what it does

 

-Huntress is much better than Zorbttrotter about it does, i mean Huntress can hijack vehicles and attack infantry, and makes Zobttrotter something low about they does. I Suggest making Zorbttroter an Siege unit and anti-naval capabilities and amphibious.

 

Foehn faction doesnt have a decent scout unit, they need an aerial scout unit who detects stealth and disguised units unarmed could be fine.