Jump to content


quiet_man

Member Since 02 Feb 2005
Offline Last Active Apr 30 2005 07:41 PM

Posts I've Made

In Topic: AI Personalities are In! Need Comments..

09 March 2005 - 08:15 PM

@thudo

downloaded your latest version for testing, but the AI did nothing, seams I catched a version were you had out commended the engineers at "attackplan.ai", after I put them back everything worked!?

Also at the latest version the game is running "bumpy" at the beginning
once the battle is running it disappears

maybe the new distance routines have an issue with "empty" map?

quiet_man

In Topic: AI Personalities are In! Need Comments..

08 March 2005 - 08:56 PM

ok, running now, need to reinsert the engineers :unsure:

quiet_man

In Topic: Lua scope question

01 March 2005 - 08:29 PM

something like
if no one is close to my base then
attack the enemy closest to a friendly base

quiet_man

In Topic: GameData["res_gather_bonus_insane"] = 2.000000

28 February 2005 - 08:04 PM

seams to me also a timing factor, if map and overall situation creates many loses of light infantry, the ai will never "save" enough resources to build expensive stuff

I played the map with standard insane resources and the Ork build their monster unit, while with nearly double the resources it never build it
imho the also stronger enemys killed the light Ork units much faster

different building plans depending on Trier level?

quiet_man

In Topic: GameData["res_gather_bonus_insane"] = 2.000000

26 February 2005 - 11:37 PM

@thudo
I tried another time, at first contact I lost my early units and the ai did not enter its "10 Minutes idle" mode, instead pressed the attack and I had no chance

so yes, alot is related to this "idle" time, but also late game the ai should be stronger and the only way I see to get this is by giving it resources to replace his loses faster

quiet_man