@thudo
downloaded your latest version for testing, but the AI did nothing, seams I catched a version were you had out commended the engineers at "attackplan.ai", after I put them back everything worked!?
Also at the latest version the game is running "bumpy" at the beginning
once the battle is running it disappears
maybe the new distance routines have an issue with "empty" map?
quiet_man
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quiet_man
Member Since 02 Feb 2005Offline Last Active Apr 30 2005 07:41 PM
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In Topic: AI Personalities are In! Need Comments..
09 March 2005 - 08:15 PM
In Topic: AI Personalities are In! Need Comments..
08 March 2005 - 08:56 PM
ok, running now, need to reinsert the engineers
quiet_man
quiet_man
In Topic: Lua scope question
01 March 2005 - 08:29 PM
something like
if no one is close to my base then
attack the enemy closest to a friendly base
quiet_man
if no one is close to my base then
attack the enemy closest to a friendly base
quiet_man
In Topic: GameData["res_gather_bonus_insane"] = 2.000000
28 February 2005 - 08:04 PM
seams to me also a timing factor, if map and overall situation creates many loses of light infantry, the ai will never "save" enough resources to build expensive stuff
I played the map with standard insane resources and the Ork build their monster unit, while with nearly double the resources it never build it
imho the also stronger enemys killed the light Ork units much faster
different building plans depending on Trier level?
quiet_man
I played the map with standard insane resources and the Ork build their monster unit, while with nearly double the resources it never build it
imho the also stronger enemys killed the light Ork units much faster
different building plans depending on Trier level?
quiet_man
In Topic: GameData["res_gather_bonus_insane"] = 2.000000
26 February 2005 - 11:37 PM
@thudo
I tried another time, at first contact I lost my early units and the ai did not enter its "10 Minutes idle" mode, instead pressed the attack and I had no chance
so yes, alot is related to this "idle" time, but also late game the ai should be stronger and the only way I see to get this is by giving it resources to replace his loses faster
quiet_man
I tried another time, at first contact I lost my early units and the ai did not enter its "10 Minutes idle" mode, instead pressed the attack and I had no chance
so yes, alot is related to this "idle" time, but also late game the ai should be stronger and the only way I see to get this is by giving it resources to replace his loses faster
quiet_man
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