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legionnaire501

Member Since 05 Feb 2011
Offline Last Active Jul 26 2020 09:56 AM

#1078603 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 26 February 2018 - 11:50 PM

so i was just wondering if 3.3.3 was still going to be released this month or if its going to be pushed back a little




#1078300 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 22 February 2018 - 06:48 AM

Speaking of secondary super weapons, would it be possible to separate the "No superweapons" option to "No primary superweapons" and "No secondary superweapons"? Just in case I'm not the only one who's not a fan of nukes and other horrible WMD's, but have nothing against Iron Curtain and the likes.

i mean that is exactly what i asked so i will just take it as someone else agreeing with me




#1066399 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 10 September 2017 - 08:19 AM

 

Could the Allies be given alternate source of credit generation aside from collecting ores/gems and controlling derricks? Foehn have Reprocessors, Soviets have Gear Change support power, Epsilon can just MC units and send some of them to Grinder for cash.


They do have the ore purifier which makes ore MOre expensive/get MOre credits. It also gives $20 every so often

 

yeah but keep in mind that you still have to send out miners to find ore which can be dangerous in the late game

 

just a random thought but i wonder if it will possible to have a USA generals style drop zone to add more funds




#1066323 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 09 September 2017 - 10:10 AM

i mentioned a while ago wanting a way to combine game modes. when you get down to it there are three main types of game mode, one that change tech trees (standard, no bases, tech share, INF only, UHA ULA) ones that change the map (fortress, islands, and also challenges) and the rest change the game rules  so it would fun if there was a way to separate these into different sliders to mix and match them.

 

naturally not all of them would work or be balanced especially in multiplayer but other combos would add a lot and it would still be fun too play around them in singleplayer. sadly im guessing speeder or someone will come replying that there is some limitation or another that would prevent this but it would still be something to look into adding




#1065885 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 03 September 2017 - 09:51 AM

I was thinking that each faction could get a special stolen tech unit, but the requirement is to own/have the ability to build all the stolen tech units for that faction (e.g allieds have quickshifter, Lionheart, chronoprison, future tank alpha). All the special stolen tech units are epic units.
Possible unit for allieds is a tank that is similar to the chronosphere. Put up to 8 units around it and deploy it, then select somewhere on the battlefield.

Is this a good idea? Or is it just another thing to unbalance the game? (Plz dont hate)

i do miss the bonus stolen tech from 2.0 mainly because i didnt know they were there for the most part

the 2 i remember were the decimater which really lived up to its name and the Apollo droid which was like a moving, floating psychic tower

and there are still many if not most of the stolen tech infantry that are still unused and could make a come back particularly in the infantry wars mode or in regular if you say infiltrate the barracks and eco booster on top of the tech center and con yard




#1065152 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by legionnaire501 on 28 August 2017 - 11:49 PM

so on an unrelated topic would it even be technically possible to have different sized gates

its something i wanted back in 2.0, a way to build 1x1 to 1x4 sized gates to better fit different terrains particularly with the map editor coming out it would make it easier to make nicer looking bases without having to use ill fitting gates or leaving the entry open




#1064020 MO 3.3 // Game Bugs

Posted by legionnaire501 on 15 August 2017 - 09:17 AM

i know right i was running from some qilin tanks and i thought about for a second then realised he was already hopping in and i guess he found some nice snacks in the back cause he just stayed in there russia be damned