I suggest using the edit button or this is gonna be one LONG thread with little advancement.
I also suggest if you want to model things, to start with blender. It has the most community support, most input/output formats, and it has just as many plugins going for it as 3DS Max or Maya. Tutorials are everywhere, especially youtube.
Also, you really need to make a basis, a nice long post, as to what you're trying to accomplish here. People need to know what you already have, to know what you need, if anyone is to follow what you do. You don't have to be the best at english, but at this moment, we have NO IDEA what you have or don't have, NO IDEA of how much is even started on this mod, and NO IDEA what the big picture is, other than obviously another WW2 mod. What kind of combat are you aiming for? Anything that would pull someone to play it instead of D-Day? Really all we need is some kind of explanation of WHY before anyone is going to help you. Most of us work on our own side mods, etc. so investing what little free time some of us have needs to have a good reason behind it.
This is an example of what at least is a well-planned mod summary. As you can see here, there is an objective, the poster can tell us what he wants to achieve in gameplay with his mod. As a selling point it's also very important to show off any kind of new logics that you'll be including. I reiterate, you have to "SELL" your mod to the public, make people WANT to play it, WANT it to actually be released.
I feel like I'm turning into Renegade with wallposts, someone help D:
- Graion Dilach likes this