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OmegaBolt

Member Since 13 Feb 2005
Offline Last Active Feb 13 2019 12:59 PM

Topics I've Started

Patch 2.2.11 out now!

13 February 2019 - 12:36 PM

It's been a couple of months since the last patch for YR Red-Resurrection and in that time some significant changes have been made. Since the release of 2.2 I have been reworking countries that I felt were lacking, and the last of those was the United Kingdom, who have finally been given the attention they need in this release.
 

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Calling in reinforcements from around the empire, the British Army is bolstered with special units capable of turning the tides of battle. Furthermore they gain the Pintail and Pop Shell, which replaces the Arms Jammer, and the Battle Fortress has been reworked.
 

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Not only have the UK received additions however, Yugoslavia gains the Ironsmith, an infantry equipped to render your tank divisions unstoppable! As always, new maps have been added as well.
 

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If you're interested in how those maps get made you can watch a timelapse of myself creating Close Encounter (2)! Remember to subscribe on YouTube for additional content.
 


Of course there are many balance changes, bug fixes, additional maps and more! Here's an overview of the entire patch:

Big Features
Reworked the United Kingdom, altering existing units and removing and replacing others, including-

  • The Colonial Bureau for the UK on T2. Provides units at intervals depending on your tech tier; the Skitter on T1 - a fast amphibious harassment unit equpped with mines, the Gurkha on T3 - a steadfast versatile soldier and the Wildcat at T4 - a long range anti-unit artillery.
  • The Pintail for the UK. An aircraft available at T3, replaces the Arms Jammer. Attaches a bomb to enemy vehicles that jams their weapons, and the weapons of surrounding vehicles, for 45 seconds.
  • The Pop Shell support power for the UK. Spawns a tank bunker anywhere on the map, allowing you to fortify an area on the fly!
  • The Ironsmith for Yugoslavia. And infantry on T3 who can attach charges to friendly vehicles which double their armour when activated!
  • A new client feature; the Pick Random Map button, available in skirmish and multiplayer. Selects a random map based on the number of participants in the game.
  • 7 all new maps in skirmish and multiplayer.
  • A dozen reworked existing maps for more interesting strategies and improved balance.
  • Many balance adjustments and bug fixes.

You can view the full changelog here.

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Patch 2.2.10 released!

24 November 2018 - 11:37 PM

Patch 2.2.10 has been released, this time with the major theme being revitalising naval combat. Two new units have been added for that - the Gunboat and Zhaba - and existing units have been reworked, moved around on the tech tree etc. Hopefully it feels more well structured, chunkier and satisfying to play on the seas.

Europe has also received another dose of adjustments, with the addition of the Quantum Lab and Crackdown power, making them a bit more versatile and less rigid in their playstyle. Screenshots of those changes can be seen below.
 

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Big Features

  • REWORKED NAVY, including a new ship for both the Allies and the Soviets as well as rebalanced and reworked existing units for more sensible battles on the seas.
  • NEW CONTENT FOR EUROPE: the Quantum Lab on T2, which now provides the Quantum Leap ability, and Crackdown, a T3 power that equips GIs with riot gear!
  • NEW CONTENT AT THE SECRET LAB: the Magnetron! On T3, it now slows units to a crawl, and attaches a magnetic effect to them further slowing other nearby enemies. A highly useful support unit.
  • Lots of big reworks to existing maps with a navy focus, helping to further flesh out that area of the game.
  • 7 brand new, high quality maps for multiplayer!
  • Updated campaign missions to support the new navy as well as fix a few issues and adjust unit availability.
  • Lots of balance adjustments to existing units and bug fixes.

You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL

 
Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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Patch 2.2.9 released!

24 September 2018 - 01:59 PM

Over the last couple of months another patch has been procured, this time the BIGGEST since launch. 2.2.9 contains big changes to a number of countries including Japan, Yugoslavia and the Confederation, as well as the 'completion' of European changes that began in the last patch. Take a look at a selection of changes below:

Big Features

  • NEW CONTENT for Europe: Bastion, a T3 defensive structure & reworked Chrono Freeze as a T4 power.
  • NEW CONTENT for Confederation: Dark Shroud, a T3 support power & reworked Cazador.
  • NEW CONTENT for Yugoslavia: Holographic Deception, a T3 support power & reworked Polarity Swap as a T4 power.
  • NEW CONTENT for Empire of Japan: Iron Grunt, a T2 support power, reworked Cryo Legionnaire, Research Institute, a Science Lab replacement & Plague Strike, a new T4 power.
  • 17 brand new, high quality maps for multiplayer.
  • Lots of balance adjustments and reworks of existing units.
  • Countless bug fixes.

You can view the full changelog here.

 

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YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 

 

The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.

 

MANUAL INSTALL

 

Remember you can always join our Discord for active discussion and first-look at every upcoming patch!

 

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August Update

02 September 2018 - 05:48 PM

The next patch is well underway and possibly the most game-changing yet as it includes alterations to several countries- more on those can be read on the relevant images below.
 

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As well as those, there is certainly more to come, the usual host of balance changes and many new maps.

Community YouTube Content
Lots of people have started uploading multiplayer games of Red-Resurrection. Check out their channels and subscribe to follow for future matches.
 
A 2v2 on Sovereign's channel:
 


A 1v1 from JackoDerp:
 


And a 1v1 from WavePy:
 

 
Often these videos feature some of the new upcoming content first, so worth a watch if you're interested in seeing how the latest changes play in action, and of course you can always join the Discord channel to get involved yourself!

That's all this update but as always the next patch isn't too far away and should definitely see the mod shape up into something even more complete, polished and fun to play!
 

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Patch 2.2.8 released!

02 August 2018 - 05:29 PM

Patch 2.2.8 for YR Red-Resurrection has been released! This one's been somewhat delayed but it has all been for good reasons. In the background, or rather on the discord channel, this patch has been gestating and tested on a weekly basis to include bigger changes than can be achieved in a simple one month patch!

Big Features
  • EUROPEAN COUNTRY REWORK- Chrono Legionnaires have been moved to T3, and Sonic Enforcers moved up to T4, with related balance tweaks. This is to help make Europe slightly easier to combat on T3, as the Sonic Enforcer/Bishop combo was incredibly powerful, but it also provides them with more mobility and versatility earlier on. Chrono Legionnaires were also underused in multiplayer, making them more relevant now. Furthermore, Speedways have been completely removed and instead Warp Nodes now also buff the speed of surrounding units.
  • UNIVERSAL SELF HEAL CHANGE- Thanks to a new feature from AlexB, the developer of Ares, it is now possible for combat to prevent self healing- and that is applied to Red-Resurrection. Now, a unit will not self heal for 10 seconds after taking damage. This is great as it prevents certain units being unkillable in certain situations due to out healing damage, such as a single Rocketeer vs a Crazy Ivan. This affects most units in the mod, so healing may be adjusted in future patches to compensate.
  • TWENTY-TWO BRAND NEW MULTIPLAYER MAPS- many made exclusively for this mod, and all of great quality!
  • And dozens more changes, including many balance adjustments, bug fixes and graphical tweaks.
Here are a few of the new maps.
 

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You can view the full changelog here.
 
YouTube Content
As always, the YouTube channel has been continually updated with new content - and that will continue! Subscibe to the channel for updates on every video.
 


The patch can be downloaded and manually installed, if you are unable to use the client updater for whatever reason.
 

MANUAL INSTALL


Remember you can always join our Discord for active discussion and first-look at every upcoming patch!
 

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btn-discord.png btn-moddb.png btn-website.png btn-revora.png btn-facebook.png btn-youtube.png