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Nightmare799

Member Since 19 Apr 2011
Offline Last Active May 08 2012 09:32 AM

Posts I've Made

In Topic: Isengard

04 May 2012 - 08:36 PM

Man i don't know, they seem to be a little op to me, especially the zer[g]ks, it takes one group of then to destroy nearly all of my farms nearly from beginning. as for another units, uruk swordsmen are bit over the top with their base attack on 80 [which is more than tower guards with forged blades] and with FB, this is 120. one group is enough to cause serious trouble in beginning. oh and BTW rohan should get spared of summon ents, they are FUCKING WORTHLESS!!!

In Topic: Making hero of siege weapons.

10 March 2012 - 03:06 PM

Go to the3rdage.net, look at some tutorials, find out how to change things and such... And then you should be able to figure out how to do these things yourself.

alright, ill check it out, thx

In Topic: Trebuchet range again....

06 January 2012 - 06:38 PM

the mod command doesnt read changes to gamedata ini

So NEVER touch the gamedata.ini
Adjust the values in weapon.ini

ORIGINAL CODE ....
Weapon GondorTrebuchetRock  ;
  ScatterRadiusVsInfantry     = 0.0 
  AttackRange = GONDOR_TREBUCHET_RANGE
  MinimumAttackRange = GONDOR_TREBUCHET_MINRANGE


Which is really ...
Weapon GondorTrebuchetRock  ;
  ScatterRadiusVsInfantry     = 0.0 
  AttackRange = 500
  MinimumAttackRange = 300


For LONGER Range ...
Weapon GondorTrebuchetRock  ;
  ScatterRadiusVsInfantry     = 0.0 
  AttackRange = 800
  MinimumAttackRange = 300

Don't forget the weapons for Fire Upgraded Trebs and Fortress Trebs ...


duh and what about half range, i mean, can i go under the min range? or set attack range on 300?

In Topic: Trebuchet range glitch

21 December 2011 - 03:06 PM

ya but when i changed it, i didnt saw any visible changes. also, do i need to edi it in game data.ini? or in weapon ini?

In Topic: Trebuchet range glitch

20 December 2011 - 04:19 PM

anybody pls? im rally confused about this range stuff.