First of all, please make sure you can see full file extensions in your operating system.
Change the .ctr extension of the following extracted contra files to .big like so:
...or whichever files suit you. If you'd like the russian language version get !Contra009BetaRU.ctr
Default zero hour music? Use !Contra009BetaMStandard.ctr instead of !Contra009BetaMNew.ctr, and so on...
(after renaming extension from .ctr to .big)
Navigate to game data directory in documents:
(WIN+R and type => %USERPROFILE%\Documents\Command and Conquer Zero Hour Data )
create a file called options.ini and populate it with the following:
Here you can attach multiplayer and perhaps any skirmish/strategy replays you think are interesting to watch.
The release of 008 final redefines the gameplay of many generals. The rather under-used Fuel Truck is now an important part of Flame's arsenal while the avenger delay (until rank 3) in Air Force forces a more creative use of his avation. Older guides written for 007 still remain partially relevant, however replays of course do not.
I think it's about time for a replay/strategy topic.
This is simplified with my unreleased WIP powershell script.
I started with something like this at first:
This will append the modified date to the beginning the file.
dir %file_name% | findstr /C:%file_name% > y.tmp
REM dir /T:C %file_name% | findstr /C:%file_name% > y.tmp
REM Use the /T:C switch for creation date instead.
for /f "tokens=*" %%i in (y.tmp) do (
ren %file_name% %year%%month%%day%_%name%%ext%
To iterate through the .rep files in the current directory, call the above with:
However that goes waaaaay beyond the purpose of this topic.
(PM me if you happen to have 50+ replays and in desperate need of sorting that mess)
The "Showcase" series such as:
focuses heavily on one general in each replay and either shows off their tech-tree, how to use their units effectively in various situations and/or attempt to maximize the efficiency of that general. For example in the above game, AirF's planes were micromanaged well which allowed them to be very cost-efficient by constantly damaging tank's supply lines. Angled structure placement made it challenging for tank to avoid security systems.
Of course most (if not all) of these were played on standard maps, $10000 and tournament mode on.
Players picked their generals at random as if it's some sort of an unspoken rule.