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Antibot_One

Member Since 18 Jul 2011
Offline Last Active Feb 21 2013 05:27 PM

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05 November 2011 - 07:07 PM

This theme is intended for unit lists of small fractions.

The union of ghouls, supermutants, and other mutants of the Wasteland, including rather unusual.

Unity.

Buildings:
Unity factory
The massive complex making all kinds of units of Unity.

Infantry:
Wild ghoul
The mad run wild radiating zombie. Sickly and weak alone, and in group same it is not so dangerous. Gun meat.

Glowing one
Special kind wild babbling. Attacks close more strongly, and besides it is capable to create the wave of radiation treating nearest ghouls.

Feral ghoul
Unlike the majority of others ghouls, it is very hardy. Attacks "grenades" from radioactive slime.

Supermutant
Big and strong greenskin strapper, capable to sustain set of hits. Armed with minigun.

Psionic
Outwardly looks as the human, but this human have knowingly accepted in the union of mutants. Its mutation was reflected in his mind and allows to attack enemies on distance by means of fireballs.

Behemoth
The huge sizes yellow-skinned supermutant armed with a huge cudgel. It's capable to contend with epic units of normal armies.

Vehicles:
Wartrak
The pre-war car altered under the steam engine. It is armed coupled miniguns on a roof which the marksman-supermutant operates.

Steam truck
In antecedents it was usual school bus. Now it is the armoured troop-carrier armed with an automatic grenade launcher on a roof. Transports 6 infantrymen who can shoot from within through loopholes.

Tank "Combiner"
It is not known, whether is this heap of metal the altered pre-war tank or it has been collected from zero. Sluggish, but hardy enough, it is armed by a large-caliber gun. An amphibian.

Enclave Unit List

04 November 2011 - 12:59 PM

Enclave.

Buildings:

The Command Center
The main building, which loss it is equivalent to loss. Provides a radar and use of general special forces. Makes novices who build all other buildings.

Tesla Generator.
Provides base with energy. Can be improved for increase in target capacity.

Supply warehouse
"Mr. Handy ", engaged in gathering of supplies makes robots. Also with its help it is possible to send the robot with supplies to the ally.

Barracks
Makes all kinds of infantry of the Enclave.

Helicopter platform
The basic industrial building of the Enclave. Can be improved in two variants:
- Vehicles manufacture;
- (Т2)Aircraft production;

Laboratory
Opens access to Т2 and to the new weapon. Improves to the Center of orbital communication - opens Т3 and establishes access to space means of the Enclave.

Gasenvagen
The building which is responsible for creation and start of the superweapon of the Enclave - the FEV Virus Bomb.

Defensive structures:
Turret Mk.2
It is armed by two machine guns by default. Can be improved to two miniguns or plasma guns.

Propaganda tower
High tower with a flag of the USA and a set of the megaphones broadcasting inspiring propagation.

Tesla Tower
The defensive works burning enemies by electric categories.

Infantry (it is created in barracks):

Т1
Eye-bot
The flying robot armed with the low-power laser. On the single doesn't represent danger, it is intended for investigation and support.

Guardsman
The basic striking power of the Enclave. He is dressed in the Facilitated Power Armor and he is armed by a plasma rifle from Vest-tec.
Improvements (the Laboratory is required):
- A multiplasma rifle;
- The facilitated armor "Tesla";

Destroyer
The version of the fighter with the heavy weapon from the Enclave. More slowly than the Guardsman also is is worse protected, but armed with machinegun, effective for restraint of enemy infantry.
Improvements (the Laboratory is required):
-Minigun;
-Rocket launcher;

Т2
Officer
The skilled officer of the Enclave armed with a plasma pistol, gives a bonus to the nearest armies, forcing them to battle more furiously.
Improvements (the Laboratory is required):
- A pulse pistol;
- Plasma grenades;
Shock Trooper
Expensive and powerful soldier in the Tesla Power Armor of the Enclave. It is armed by a heavy pulse rifle, effective against vehicles on a near distance. Its own protective field rejects rockets and power shots from the enemy weapon, but isn't capable to prevent bullets.
Improvements (the Laboratory is required):
- The improved reactor;

Т3
Hellfire Trooper
The infantryman of a special force. The fire-resistant power armor does its impregnable for fire while it is armed by a flame thrower.
Improvements (the Laboratory is required):
- Heavy incenerator;

Governmental agent
Elite fighter of the Enclave - the present giant in the power reservation, armed with a unique automatic plasma gun and a huge knife. Unlike Brotherhood's Commabdo he is intended for direct attacks, it is very hardy and can sustain severe wounds. Doesn't love mutants.

Special infantry:
Scientist (created in the Command Center):
The technicians performing all work. It is dressed in a protective suit, невооружён. Builds all buildings, repairs technics.

Soldier of Alpha squad (caused by means of general force):
The elite fighter of the Enclave, is dressed in Power Armor Mk.2 and armed with a turboplasma rifle.

The machine gunner of Alpha squad(caused by means of general force):
The elite fighter of the Enclave, is dressed in Power Armor Mk.2 and armed with minigun.

Vehicles(created on a helicopter platform):

Т1
Motorcycle
The basic car of the Enclave. It is intended for investigation, by default it is not armed.
Improvements (the Laboratory is required):
- light machine gun;
- The nitroaccelerator;

Chastener
The open fighting vehicle, differs good passableness. Transports two persons.
Improvements (the Laboratory is required):
-Minigun;
-Gatling-laser;

Т2
Security robot
The walking robot of military model. It is well armor, armed with minigun.
Improvements (the Laboratory is required):
- The improved armor;
- Rocket launcher;
- A plasma gun;

Half-track APC
The car of the Enclave for a transfer of fighters. Contains 6 persons, it is armed by a machine gun.
Improvements (the Laboratory is required):
-The medical complete set;
-4-barrels machine gun;

Т3
"Sheridan" tank
The avialanding tank used by the Enclave as the basic fighting tank. Arms - cannon and a machine gun.
Improvements (the Laboratory is required):
- Smoke grenades;
- The plasma cannon;
- The improved armor;

The special vehicles:
Mr. Handy (created in the Supply Warehouse):
The robot used for delivery of supplies. Non-armed.


"Locust" tank(caused by means of general force):
The easy tank, dropped from air. Survivability and fire power doesn't differ.

The anti-tank cannon (caused by means of general force)::
Calculation 60мм tools for protection against the enemy vehicles
Crwler(caused by means of general force):
Superheavy fighting vehicle. It is armed by four machine-gun tourist's fur-trees and artillery целеуказателем. Can create Infernal Infantrymen at itself onboard. An epic unit.

Aircraft (it is created on a helicopter platform):

Т2
Vertibird Mk.2
Heavy model of vertibird for a transfer of 8 persons. It is armed by a machine gun.

Т3
Fighting vertibird
Vertibird of the first model, doesn't transport an army, but it is armed with rocket launcher.

Air cruiser
The huge sizes a flying platform of the Enclave. It is armed by artillery, an epic unit.