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Past5evermark

Member Since 24 Jul 2011
Offline Last Active Sep 19 2012 01:02 PM

Topics I've Started

Quenta Silmarillion

18 October 2011 - 10:41 PM

Initial Start: Quenta Silmarillion mod for RotWK that replaces the old factions with 4 new
ones build almost from scratch. It is based in the 1st Age and will feature the factions of
Angband, Edain, Khazad, and Noldor.



The first beta will have Noldor and Angband about 65 - 75% complete lacking a couple of units
and probably a hero and an upgrade. If we went ahead and completed the it would be bad for
two reasons: 1. It would take long past the expected release time to shove out a comlete
faction, and 2. It would give us more time to work on the factions later on and we could
improve them better overall with out redoing part of the faction.



We are in general balancing the game:
the game less "magic spam" and more along the lines of realism and leadership.
But we will still have plenty of magic.
The spellbook will have less of a focus and will bemore supprt like in
bfme 1 not "kill an entire army and still have most of you powers left over to kill the player"
type deal as in bfme 1.
It will also rely on the use of units and not hero spam, and will
change the purpose of ranged seige equipment to a more "anti-unit" purpose for use in large
scale infantry battles

We also will have about 10 - 15 new maps from our mappers.
The mod will also feature a brand-new bfme 1 style campaign with its own Beleriand Living World
Map made by Fellbeast III.



We will have more to say (and show) in the coming weeks, and we can then show ou just what we've
been doing.

-Past5evermark and Quenta Silmarillion mod team