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sylergcs

Member Since 08 Aug 2011
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Posts I've Made

In Topic: MO3.0 Feedback // MISSIONS/CO-OP

12 December 2013 - 04:00 PM

You still have a lot of plenty time to even be faster than a convoy

 

^^ that videos broken instantly skips to the end even on youtube itself


In Topic: MO3.0 Feedback // MISSIONS/CO-OP

08 December 2013 - 02:14 PM

Wow... I find Allied missions easier than the Soviet missions. The Soviet missions (especially the last 3 uncompleted missions) is such a chore. Any tips for S10, S11 and S12? S10 I'm stumped whether to move Volkov left for tesla reactors or go straight right and in for the kill and for S11 it's nearly impossible to protect both KI (I captured it before China reinforcements arrives) and SS at the same time while the massive armada of China forces forces their way into the SS. 

just finished s12 like 5 mins ago.....

keep wolfhounds in your base at all times (every time i had no wolfs in my base he sent Kirov's, when i had wolfs there...no Kirov attacks)

When you get the Ability to build a nuke.....Don't build it.  as soon as you build a nuke he instantly gains a nuke silo and well...hes a bastard with it and you don't realy need the nuke for this mission


In Topic: MO3.0 Feedback // SUGGESTIONS

08 December 2013 - 02:04 PM

any chance of getting move move order sound's on Volkov he gets pretty dam annoying at times


In Topic: MO3.0 Support // BUGS

02 December 2013 - 11:36 AM

 

What about compatibility on MOLauncher.exe gamemo.exe and Syringe.exe? Try setting them to XP SP3 or something.

 

Vista cannot use XP SP3 compatibility mode because it was released after Vista, and never got updated to include it. Vista can still use XP SP2 compatibility mode though it doesn't get MO 3.0 working. I'm not sure but Windows 7 might have the same issue, though.

 

7 x64 has xp sp3 compatability mode, only exe's iv had to put in compatibility mode are gamemo.exe and ra2md.exe


In Topic: MO3.0 Support // BUGS

02 December 2013 - 04:51 AM

iv also had some issues with the Voyager transport and grizly light tanks, every now and again if i send a group Grizlys to enter the transport one will enter and the rest of the units will refuse to enter the transport, unless i give them individual orders to enter the voyager one at a time.