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Thesilver

Member Since 17 Dec 2016
Offline Last Active Nov 26 2019 01:17 PM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

15 September 2019 - 01:13 PM

wtf was that? This ain't an university dude.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

24 August 2019 - 09:11 AM

oxidizers are now amphibious. Cool i guess, there wasn't a pressing reason for this to happen but it is a neat addition.

 

Also these forums have become the aftermath of the desolater deploy function.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

27 June 2019 - 02:31 PM

When is an expectation of the changelog coming out for the next patch?


In Topic: Ai units

10 June 2019 - 09:02 AM

Most likely explanation is veterancy as the enemy veterancy is hidden from you. Those stronger units were probably promoted. A change i did not really like (nor understand why it was done) as it makes judging your chances of winning battles significantly harder. Vet 1 units have 40% more surviveability which is pretty good, so not realising a specific group of rhinos in the campaign is all promoted can result in some misjudgement.


In Topic: MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

12 April 2019 - 06:50 AM

That happens when only one center resource patch is present. say for example there is only one gem field and its at the center. whoever controls that in the early game will have an enormous economical advantage as it gives double income with no drawbacks while your enemy will only have gold. this is one of the other reason why tech rushes happen, gems at the starting base giving an enormous resource influx at the start. This makes non stop structure production very easy to accomplish while having enough money to spare for an army. many of the popular 1v1 maps have gems at the starting base, and they are very easily defended to boot, not a single bit harder than the standard gold ones as there are no vantage points to pressure gem fields from like for instance a ridge overlooking a gemfield for an attacker to shoot at harvesters from a safe place.