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Derxwna Kapsyla

Member Since 02 Sep 2011
Offline Last Active Feb 17 2022 12:11 AM

#1093925 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Derxwna Kapsyla on 25 November 2018 - 11:29 AM

Consistency makes for professionalism, and is good game design practice. Picking and choosing certain things to be exempt from ironclad rules means they aren't that ironclad, and ultimately leads to a slippery slope of "well this doesn't follow the rules, why doesn't this?" "And why not this either?", and eventually just down-spirals into debates over needing fifteen different categories for things because they don't exactly fit into one specific category. Having things follow rules, even if they are sometimes harmless in the short term, benefits something as a whole in the long run.




#1092826 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Derxwna Kapsyla on 03 November 2018 - 03:36 AM

*Hint* Some stolen techs will only appear in future covert operatives. *Hint*

 

That... doesn't sound like confirmed information in any way. None of the news posts have mentioned anything about stolen tech units appearing in the remainder of the Campaign, and Speeder hasn't said anything about it on Twitter to my knowledge.




#1091356 Mental Omega Mission Loading Screen Template

Posted by Derxwna Kapsyla on 28 September 2018 - 10:32 AM

NKWjLlg.png

 

Well that was fun, now all I need is the values to make the filter for the in-game preview and I can probably clean this up more. Though, the white border around the arrow and shield are missing, and trying to create it reveals errant pixels around them.

rkW6jxM.png




#1082596 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by Derxwna Kapsyla on 26 April 2018 - 09:49 AM

 

What the TI Devs say has no bearing on what Mental Omega does unless speeder outright confirms it; Twisted Insurrection is Twisted Insurrection and Mental Omega is Mental Omega, the two mods are not connected by anything other than pure coincidence.

 

Either way, that's a plotpoint by Westood and not specifically Twisted Insurrection. It was to be explored in the canceled C&C3, but was adapted to Twisted Insurrection.

 

T3Lfixb.png

 

To my knowledge, Speeder has made no confirmation that this is true to Mental Omega's timeline. I'd even be more inclined to believe he comes from the doomed 2.0 timeline, and that's why he was able to create his technology so fast. 

where you get this quote?

 

From the Tiberium Incursion page on the wikia.

 

Also, having looked into it, I believe I found what people are confusing for confirmation, specifically from this thread:

 

OjqrGoz.png

 

Speeder says that how Mental Omega ties into the timeline will be hinted at in Act Two. People misconstrued it as it being tied into the Tiberium Timeline because the thread speculated that it would tie into it for... some reason. Ultimately, Speeder was extremely vague here. He never came out and said it ties into the Tiberium timeline, especially not Twisted Insurrection. Twisted Insurrection being related to Mental Omega is a common theory that somehow became hyper prevalent simply because of a lot of coincidences. There is nothing concrete that really links the two together, and anything beyond that is hearsay and speculation. 

 

(That thread also mistakingly believes that Tib War 1 is a result of a Soviet victory in RA1. This is incorrect- Dawn is a result of the Allies winning the war in RA1. Red Alert 2 is just an alternative series of events. But this is ultimately irrelevent)




#1068533 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by Derxwna Kapsyla on 06 October 2017 - 02:56 AM

You fool, as part of the team i can tell you none of those are real!

 

No, the real big change we're making is that we're removing the Allies, Soviets, Yuri, and Foehn. The new factions are going to be Arks and Darkers. Mental Omega is rebranding into a Phantasy Star Online 2 RTS.

Also we're adding more memes and anime. Expect new billboards, at least 35!




#1068158 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Derxwna Kapsyla on 02 October 2017 - 11:51 PM

Yes but the grids and the blasticade don't look as good as a gate when it comes to making nice and orderly bases for posterity value, that's probably the main issue people have with Foehn's lack of gates.




#1065744 CSF editing ( whatever the hell a CSF is)

Posted by Derxwna Kapsyla on 31 August 2017 - 07:01 PM

Personally, I recommend Turbo String Table Editor. To my knowledge, the xcc one doesn't allow you to make string tables on the fly, only edit the existing ones. I'd swear by this tool; it's helped making csf files a breeze.

 

https://mega.nz/#!5x...z30010KBJhf41EI




#1064741 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Derxwna Kapsyla on 23 August 2017 - 11:02 PM

Morales is easily one of the best voiced units in the game, hands down. I can't really even think of one that's not outstanding, honestly.




#1064007 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by Derxwna Kapsyla on 15 August 2017 - 05:20 AM

There's a multitude of reasons why the .ini files will never be released, presumably not until the mod is done (and even then I doubt it). Spoilers and Cheating are the two big ones; people can still cheat, even without the ini files being distributed publicly. Having them available to the public would just make it more rampant.




#1060399 Patch 3.3.2 Proposed Changelog

Posted by Derxwna Kapsyla on 16 June 2017 - 02:08 AM

What? briefings announced? where?

 

It's in the change log, just do a ctrl+f search for "briefings". I've gotten a good portion done, but they're not all finished yet! They should, however, be in 3.3.2 when done.




#1055299 MO Wiki discussion

Posted by Derxwna Kapsyla on 25 March 2017 - 09:27 PM

Something I've been wondering for a while, actually

Why is it we're calling the war that takes place during Act 2 the "Mental Omega War"? To my knowledge, there's been no outright confirmation that the Mental Omega Device will be the Epsilon Endgame in Act 2, or even if it's going to be present at all. It seems like a name that was born off assumed knowledge. I kinda feel like the conflict should be referred to as the Epsilon Insurrection conflict, or something else. 




#1053839 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by Derxwna Kapsyla on 11 March 2017 - 01:25 AM

There's a difference between spoilers of released/confirmed content, and spoilers of content that isn't released and still in development. One is more likely to change as opposed to the other, and the unreleased content is only available to people who A) Datamine or B) Have access to internal builds, which somewhat goes against what you're allowed to do as a beta tester (If I remember correctly, you weren't allowed do streams of the internal build unless it was sanctioned by the development team).




#1053521 MO 3.3 // Screenshots Thread

Posted by Derxwna Kapsyla on 08 March 2017 - 10:14 AM

WSOCko5.jpg

 

Decided to have a little fun and make a screenshot! Might make some more later on.

Yes, those Coal Power Plants are not normally there. I know my way with Ares enough, as well as pulling the rules out of the mix, to figure out how to modify the base files without irrevocably messing the game up. It was entirely for this purpose.




#1052872 Campaign missions.

Posted by Derxwna Kapsyla on 02 March 2017 - 09:24 PM

I cant believe the final Epsilon mission is capturing the MentalMeister's headquarters and forcing them to make Mental Omega 4.0




#1052617 Campaign missions.

Posted by Derxwna Kapsyla on 01 March 2017 - 08:55 AM

Back in 3.0, Easy missions were still ruthlessly difficult. I'm not sure how much Easy was toned down by in 3.3, but I've been able to beat the entire Allied Act 1 campaign, almost all of Soviet Act 1, and half of Epsilon Act 1. The missions, while challenging, definitely feel rewarding when you beat them- especially when you beat the best time, because god damn some of those best times really push you to get aggressive or get moving.

 

That being said, contrary to the popular opinion (or at least, the vocal one), we have a good number, if not plenty, of Base Building missions. At a current total count, Allied has 9 across 19 missions, Soviets have 11, and Epsilon is a special case, which is why they have about 4 or 5. Mental Omega's campaign has a great amount of diversity in its mission types, and it's great to see it not all limited to just construct a base and overrun your enemy. I'm not sure which mission type resonates with me best, I like them all!

 

also loval, i managed to beat singularity. i think it needs to get difficulty spiked

 

Also, I'm terrified to see what the Foehn missions are going to look like, Assuming the Foehn missions are going to like, be the origin of how the faction forms, it's gonna get really messy. Wouldn't it be funny if the Foehn Missions were titled origin missions because the end of the final Foehn Mission leads into a standalone game, completely separate from the Command & Conquer franchise as a whole?