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Member Since 21 Dec 2016
Offline Last Active Aug 05 2019 10:47 PM

Posts I've Made

In Topic: Patch 3.3.4 Proposed Changelog

20 September 2018 - 06:54 PM

Reading again the changelog there is two thing I can't avoid thinking of

1) Why can't we get a proper SC buff?

SC will be a niche sub-faction anyhow so how about this: make them actually capable of spam stuff
One option is to remove that shitty plane support attack and exchange it with a reinforcement mechanic unlocked via epsilon airfield
Another option is to add the option of building one "warfactory" from armory tab (limit 1, maybe 2)


But these changes need to affect somehow the early game since there is when SC is supposed to take advantage, in other words, we need more t1-t2 SC units in the field and in the 5 minutes window
The boring way to achieve these is to reduce both prices and construction times for those units.
Anything would help

2) 3.3.4 will be LB and EA time


And -if I'm right- it will be a good indicator of how static and boring this game has become... we really need options to tech rush / base walk meta and ways to incentivize T2 and mobile game.



In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

20 September 2018 - 06:21 PM

Minermites absolutely need a repair rate nerf, this is a major balance issue that somehow hasn't been addressed yet


Minermites could receive something like 30% more health and a proportional reduction on how fast they can heal each other (and other units)

This way, they can retain the behavior while being easier to kill by focus firing (which means already an advantage for minermites by forcing suboptimal firepower usage)


I also think minermites should be destroyed by jets besides harriers... it would be fun and encourage more air play which is kinda niche ATM specially when it comes to epsilon planes, also kinghtframes are a powerful AA unit so it would be ok to have this dynamic.



In Topic: Patch 3.3.4 Proposed Changelog

12 September 2018 - 01:37 AM

not so sure about the last statement... buzzards can take down buildings quite easily and if they get your power then it will be gg


I really hope speed nerff will make pteras less cancerous

In Topic: Patch 3.3.4 Proposed Changelog

05 August 2018 - 05:52 PM

Now we need some buffs to SC


Mantis HP / Firepower buff maybe?

In Topic: Patch 3.3.4 Proposed Changelog

01 July 2018 - 05:48 PM



additional suggestion:
I think foehn needs the ability to build an empty refinery (without minermite) from armory tab, this construction option should be unlocked around mid game (either from loom/cyberkernel (?) or from full tier 3)

Why, tho?


Mostly due to build time considerations
Foehn gets the worst numbers not counting multiple refs


...And while epsilon and soviets rival each other for the fastest build (epsilon can unlock T3 faster than soviets by a good amount (7%) -even supers and late game marginally faster) but on the long run nuclear reactor becomes better by supplying enough power to defences without adding construction time)


...Foehn is consistently slower than allies, so I'm not asking to change that but to improve mid game foehn building times and add some relief to a clunky miner behavior


Finally, i would like to request a +70 / +75 (total +170 / +175) power output for allied turbine and a proportional cost increase (+ $140 / +$150) xd

this way allies would fit a mid ground between epsilon and soviets on the T3 unlocko thing without changing much late game balance but definitely bringing some relief


edit: last thing was added to prevent northfirez commenting again about allied power problems, I sincerely hope it works


note: I'm using 3.3.4 values on this comment