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Maximan

Member Since 11 Oct 2011
Offline Last Active Aug 25 2019 06:52 PM

Posts I've Made

In Topic: News - News Topic!

31 May 2018 - 03:12 PM

Updated Uruk-Hai model

Spoiler

 

This one has less polygons than the original uruk model too.


In Topic: Beta Release v1.20

25 December 2017 - 09:42 PM

Fifth Update, Minas Tirith made easier, Gondor Units now have 150% more percent health, Heroes have 200%, trebuchets have 300% more health. This should make the mission easier, and give the catapults less time to just destroy your trebuchets, and go hard on your troops.
 
Replace the old CEBeta.big with the new one.

In Topic: News - News Topic!

25 December 2017 - 09:41 PM

Thanks for that, I might use some of these


In Topic: BFME1 Sauron Model for BFME2

23 December 2017 - 07:52 PM

No problem man :)


In Topic: BFME1 Sauron Model for BFME2

23 December 2017 - 04:30 AM

Try using an unwarp UV in 3ds max, or just assuimg that the textures helmet ect parts are exactly the same on each texture, just differently located, open up the BFME 1 texture in photoshop, and put the 2nd layer as the BFME 2 texture, make sure the resolution is 256x256 pixels, or whatever the BFME 2 texture is, then start replacing the BFME 1 textures area, with the BFME 2 textures. Hopefully that make sense, I'm typing this tired.