Updated Uruk-Hai model
This one has less polygons than the original uruk model too.
31 May 2018 - 03:12 PM
Updated Uruk-Hai model
This one has less polygons than the original uruk model too.
25 December 2017 - 09:42 PM
25 December 2017 - 09:41 PM
Thanks for that, I might use some of these
23 December 2017 - 07:52 PM
No problem man
23 December 2017 - 04:30 AM
Try using an unwarp UV in 3ds max, or just assuimg that the textures helmet ect parts are exactly the same on each texture, just differently located, open up the BFME 1 texture in photoshop, and put the 2nd layer as the BFME 2 texture, make sure the resolution is 256x256 pixels, or whatever the BFME 2 texture is, then start replacing the BFME 1 textures area, with the BFME 2 textures. Hopefully that make sense, I'm typing this tired.