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Steelpoint

Member Since 25 Dec 2016
Offline Last Active Jan 19 2017 08:46 AM

Posts I've Made

In Topic: MO Wiki discussion

03 January 2017 - 04:16 PM

Wiki's going along well.

 

Amongst other things I've created a 'Third World War' page to chronicle Act 1 of the game. Its a good start.


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

02 January 2017 - 04:54 PM

I just finished Act 1 Allied 11 Panic Cycle, and am about to finally finish the Allied Act 1 campaign.

 

For Panic Cycle. The first half of the mission is pretty well done, having to micromanage you're forces while defending two units is a exciting endevor. The second half of the mission, once you get control of the Allied base, is still quite enjoyable. You're incentivised to explore the map and capture Tech Expansions to get a better income.

 

However, I felt the Russians and Chinese were not very aggressive at all. The most dangerous attack they sent at me were a bunch of saboteurs and a few wolfhounds. Note that I am playing on Normal.

 

It just seems jarring how little I was attacked when in prior missions, such as A09, that the Soviets were very aggressive the entire time. In this situation I was building a lot of defences in anticipation of a attack that never came. 

 

Overall though I think the mission also does well to demonstrate how useful Prism Tanks and Mirage Tanks are, and they both form the backbone of you're force to win this mission. 

 

TL;DR - Good mission overall. First part is great, second part is good. Soviets need to be more aggressive.

 

EDIT: Also a quick note on A10 The Gardener, the mission states you can take you're ED-209 to the repair cranes to be healed, but this does not occur.


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

02 January 2017 - 02:39 PM

Perhaps it'll be a reference to a future co-op mission or something akin? Seems like a important detail to be mentioned in the debriefing screen only to be ignored.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

01 January 2017 - 05:38 PM

Is it possible to mute the game sounds or to add subtitles for when a character is speaking to the player? I rarely can hear what is being said due to the sounds of the game blackening out what is being said.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

01 January 2017 - 03:31 PM

I suppose you could create three sub types of Navy SEALs Mark II that play to one factions particular strengths. Of course that's if you think its necessary to add in one.

 

Spoiler