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JackoDerp

Member Since 15 Jan 2017
Offline Last Active Dec 25 2023 06:23 PM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

06 January 2020 - 10:54 PM

 

 

Should the Opus Tank change into an Opentopped MBT single troop transport (like a weaker but potentially more numerous Catastrophe Tank) or no? Too OP? It fits lorewise and gameplay with HQ's infantry warfare doctrine.

 

Maybe the Hazequad can be a makeshift Rage Inducer that not just turns friendlies invisible but also does a weaker but more enduring form of the Rage buff as long as the Hazequad is still alive.

1. I have two words. Adepts. No.

2. ...Why? Stealth is a pretty strong mechanic as it is.

 

 

1. Lower the survivability rate to Level One and modify the percentages to a lower number if that is an issue. And/Or make a new unit (or modify an old existing unit) for each faction that kills the passengers but not the driver in transports/opentopped vehicles.

 

2. The stealth is only as strong as how effective its element of surprise against the enemy is that is quickly lost when it attacks. Once revealed by attacking it becomes easy to eliminate. Stealth with a less powerful Rage effect via the Hazequad would make it a viable target to eliminate and would complement and buff HQ's infantry warfare doctrine. 

 

 

 

1. The issue is not Passenger Survivability. Try Catching an Armoured Adept that moves at a reasonably high speed, oh all while it can still mind control your units. No thanks.

 

2. Stealth is a delay/ambush mechanic, not for damage. It supports quick hit-and-run tactics and mind control traps, and with HQ's Low-Range-But-High-Damage units, Hazequads *already* fit their doctrine perfectly. Combine it with Rage, or some Shadow Tank flanks, or simply leave an empty Hazequad lying around as a decoy and you can get some mad value. It is more than powerful enough as it is.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

05 January 2020 - 11:43 PM

Should the Opus Tank change into an Opentopped MBT single troop transport (like a weaker but potentially more numerous Catastrophe Tank) or no? Too OP? It fits lorewise and gameplay with HQ's infantry warfare doctrine.

 

Maybe the Hazequad can be a makeshift Rage Inducer that not just turns friendlies invisible but also does a weaker but more enduring form of the Rage buff as long as the Hazequad is still alive.

1. I have two words. Adepts. No.

2. ...Why? Stealth is a pretty strong mechanic as it is.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

14 September 2019 - 11:39 PM

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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

22 June 2019 - 08:58 AM

@

JackoDerp

Your note

"

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.

"

is so fun could I reprint it to Baidu Tieba(BaiduPostBar,the blue icon with a "贴" on offical website)?

As Chinese fans are arguing hardly about that.

What's more can I screenshot your location and ID? The mind-lossing fans are easily got to regard everyone who arguing these topics as Chinese who pretend themselves are foreign elite players.

 

Uh, sure.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

20 June 2019 - 12:46 PM

It's just a mode for people to play SimCity with.
Not important.

 

 

And another thing. Why the Syckle has no EMP immunity when the Speeder Trike has? Is it because the Syckle has its Mobile Iron Curtain inside, or what?

 

It's mostly just for gameplay reasons rather than anything else.