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JemCel03

Member Since 22 Jan 2017
Offline Last Active Nov 21 2017 11:25 AM

Posts I've Made

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

12 August 2017 - 01:55 PM

Yuri's Failsafes installed against Malver's portable Chimera Core were reverse-engineered. Well-played huehueh


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

10 August 2017 - 12:09 AM

Speaking of Co-Op and challenges; how come most of these are only two players? Why not some make it three?  


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

08 August 2017 - 12:52 AM

Or you can get a few drillers, load them with spies, engies and Morales, kill terror drones near the tunnel entrance with friendly fire of Hammers (provoke them with shelter and flame tower), sneak to the tunnel, shut down the power, capture the second reactor and deploy barracks there. Snipe the CY with Morales, remove one windbelt section, capture the mainframe and wait. Just don't forget to keep the power down.

 

Tbh, that's what I was planning but I ended up getting tempted annihilating the HQ base (right one) on ToD. Bad timing is, there were 10 Dragonflies from Yunru's forces attacking the HQ and 4 Qilins and 4 Nuwas as well. During that time, I already have 8 Kirovs but I have decided to build some Catastrophes supported with Desolators as well. My Stalin's Fist was also staying at my base during that time and I had only planned moving it when the right time comes (MOre Kirovs).

Trick is to ignore epsilon bases and hope you can get 32 kirovs in time before a single nuke is launched at you.

 

DO NOT PROVOKE YUNRUS FACTION IN " TOD " UNLESS YOU ARE CERTAIN YOU WILL TAKE OUT THE MCV.

 

I just hoped and waited while building 32 kirovs, rushed towards the mcv, one kirov barely survived the sentinals and got three lucky hits which killed the mcv.

 

From there on, it's a game of taking out the nukes with kirovs again. After taking out the mcv, build a nuke silo and keep bombing each sentinal you see, it'll make life much easier.

To ignore is one thing that I failed to do. I engaged the HQ base as I said and destroyed their Factories and most of their Power Facilities, leaving them with Base Defenses and Refineries. By Provoking, it's sending forces to her base right? And speaking of building nuke, I built my nuke as early as I can on my previous playthrough.


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

07 August 2017 - 01:02 PM

Soo I tried Thread of Dread again. But it seemed like I really have no choice but to snatch Epsilon War Factories now. Normally I start taking out the HQ base rather than the PsiCorps base and yeah, I got rekt by a swarm of Dragonflies from Yunru's army.


In Topic: MO 3.3 // Game Bugs

30 July 2017 - 11:59 PM

 

Revolution Challenge with Quick Game turned off is impossible to finish as parade units keep spawning.

Perhaps you could add a feature that the parade will stop after the Kremlin Heart is destroyed.

It is still possible to win in the Revolution Challenge even with short game off. You just have to intercept the whole parade from the start. :p

 

Which also analogous to Watercube if you haven't taken the continuous spawning of Epsilon Taskforce controlled by three opponents.