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Saichalmzar

Member Since 29 Jan 2012
Offline Last Active Private

Posts I've Made

In Topic: Trouble making new unit abilities function

15 February 2012 - 05:08 PM

Sure, but remember, I can't really release this stuff as content for other people to use, because it's a mixing of other mods along with my own stuff, for my own personal use. But just for the sake of helping me out I guess it's okay, should I email it?

In Topic: Trouble making new unit abilities function

14 February 2012 - 07:14 PM

This is for the TIE/fc, I have these abilities under both the individual fighter and the squadron.

<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>CONCENTRATE_FIRE</Type>
<Effective_Radius>6000</Effective_Radius>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>15</Expiration_Seconds>
<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
<GUI_Activated_Ability_Name>TIE_FC_Concentrate_Fire</GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability>Unit_Attack_TIE_Fighter</SFXEvent_Target_Ability>
</Unit_Ability>
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds> 30.0 </Recharge_Seconds>
<Spawned_Object_Type> Proj_Special_Space_FOW_Reveal_Ping_Blast </Spawned_Object_Type>
<Effective_Radius> 6000.0 </Effective_Radius>
<Area_Effect_Decal_Distance> 1800.0 </Area_Effect_Decal_Distance>
<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name>
</Unit_Ability>
</Unit_Abilities_Data>

<Abilities SubObjectList="Yes">
<Concentrate_Fire_Attack_Ability Name="TIE_FC_Concentrate_Fire">
<Activation_Style> User_Input </Activation_Style>
<Applicable_Unit_Categories>Corvette | Frigate | Capital | Super</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<Target_Damage_Increase_Percent>0.5</Target_Damage_Increase_Percent>
<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Concentrate_Fire_Attack_Ability>
</Abilities>

And this for the plex soldiers:

<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>ROCKET_ATTACK</Type>
<Targeting_Max_Attack_Distance>250.0</Targeting_Max_Attack_Distance>
<Alternate_Icon_Name>i_sa_swap_weapons.tga</Alternate_Icon_Name>
</Unit_Ability>

<Unit_Ability>
<Type>PROXIMITY_MINES</Type>
<Recharge_Seconds>80.0</Recharge_Seconds>
<GUI_Activated_Ability_Name> Vanguard_Mines </GUI_Activated_Ability_Name>
<Effective_Radius> 500.0 </Effective_Radius>
<SFXEvent_Target_Ability />
<Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance>
<!-- <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market> -->
</Unit_Ability>
</Unit_Abilities_Data>

<Abilities SubObjectList="Yes">

<Proximity_Mines_Ability Name="Vanguard_Mines">
<Activation_Style> User_Input </Activation_Style>
<Activation_Min_Range>0.0</Activation_Min_Range>
<Activation_Max_Range>70.0</Activation_Max_Range>
<Mine_Type>Proximity_Mine</Mine_Type>
<Trigger_Radius>30</Trigger_Radius>
<Number_Of_Mines>6</Number_Of_Mines>
<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>
<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>
<!-- <Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market> -->
</Proximity_Mines_Ability>

</Abilities>

And this for the regular soldiers:

<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Take_Cover_Rebel_Soldier</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
<Unit_Ability>
<Type>STIM_PACK</Type>
<GUI_Activated_Ability_Name> Rebel_Stimpack </GUI_Activated_Ability_Name>
<Expiration_Seconds> 10.0 </Expiration_Seconds>
<Recharge_Seconds> 45.0 </Recharge_Seconds>
<Mod_Multiplier>SPEED_MULTIPLIER, 1.5f</Mod_Multiplier>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Unit_Ability>

</Unit_Abilities_Data>

<Abilities SubObjectList="Yes">

<Stim_Pack_Ability Name="Rebel_Stimpack">
<Activation_Style> User_Input </Activation_Style>
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
</Stim_Pack_Ability>

</Abilities>