Still not sure about overall efficiency of Oxidizer and Syncronin, considering their only one type of enemy - single target - no damage by itself - 20-25% debuff, which isn't really scarry (havle damage aoe smoke laughs at it). Yeah, with a mass of ~20 GattTanks / Lancers the effect will be noticible, but for me it's quite limited usage of late tier tech.
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MrDeath666
Member Since 23 Jan 2017Offline Last Active Sep 11 2017 06:22 AM
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
08 September 2017 - 06:00 AM
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
27 January 2017 - 04:28 AM
Let's talk about buff/debuff effectiveness in game.
For example. I'll take Oxidizer supported with 8 Gattling tanks firnig at the same air target. Average damage per second of each Gatt tank is X, so their overall DPS is 8*X. When Oxi takes it's place, the damage is buffed by 25% (armor decrease) and become 1.25*8*X=10*X. It's like 2 Gatt tanks more, obviously. And since Oxi cost nearly the same as 2 Gatts (1100 vs 600*2), anti-air only, can't do anything alone and much higher tier, I don't see any reasons to built it before you spam this pretty high number of units. And I have a question, does this debuff machine really worth it ?
Next example is Coordnode, 15% damage increase for 800$ in average area. Doing the same maths as for Oxidizer, you can calculate that you need something like 13 affected Pillboxes, 10 Gun Turrets or 7 Patriots to make it more valuable choise than just placing another defence. That's quite ridiculous number, isn't it ?
For me, the main problem of most such utility units is cost inefficiency. I cannot understand why things like Syncronin (Oxi on steroids, even more costly and with less debuff persentage) can be compared with Dustdevil and Hummigbird, which halves stats in a good aoe. Units like Bulldog with flash grens, Plague Splatter or Sensor Tower is ok even their debuff effect is trash (come on, ten percent ! It's close to nonexistent!), because they provide much more usefullness than just impair enemy. Totally IMHO, but effects above need some rescaling.
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