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The Call Of War

Member Since 12 Feb 2012
Offline Last Active Aug 26 2016 06:15 PM

Posts I've Made

In Topic: Commandos 2 missing/extra features

30 May 2016 - 07:34 PM

-Espejo (Mirror)
 
dcenq.gif
 
This item should allow you to see enemies from vehicles or maybe something else??

Is the mirror from Desperados 1.. "dazzle" the enemies

.ACCIONES ( ( AUDeslumbrar [ ] ) ) has something to do?


In Topic: Commandos 2: Destination Paris - Official Discussion

29 November 2015 - 05:36 AM

That  map has been found, it has some different sprites for night version;

 

I have FINALLY found a way how to activate that awesome Colditz.

 

Adapted to 1.42  ;)  

Mis, Bas


In Topic: Commandos 2 Destination Paris Bug Reports

22 November 2015 - 03:37 AM

Bug of music in indoor of V1, this one put in silence during all mission. solution :

(
                INTERIORES_OMAHA.WAV INTERIOR
            )
 

" " the scenary ber2_21 in L3, " ". solution:

 

(
                BER1_Y_2_INTERIORES.WAV AGUA
)
 

 

the WAV culd be any, put the one you wish..


In Topic: Commandos 2: Destination Paris - Official Discussion

18 September 2015 - 12:38 AM

Commandos 2 destination paris 1.42 MD58-63
Heroes Of the City I <BY THEDUTYISWAR>
Heroes Of the City II Water on the Sea <BY THEDUTYISWAR>
Heroes Of the City III <BY THEDUTYISWAR>
Heroes Of the City IV <BY THEDUTYISWAR>
Heroes Of the City V <BY THEDUTYISWAR>
Heroes Of the City VI <BY THEDUTYISWAR>    ​

I dont have idea of what are you talking about...

by now i work on :

Attached File  spoilershoot.png   260.34KB   30 downloads


In Topic: Commandos 2: Destination Paris - Official Discussion

02 September 2015 - 12:12 AM

Zoom Fixed in L1

 

BTW: 

i see the "CommdevToolkit" don't convert to mbi files.. any idea? is normal? i actually use the SVN59..