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Martin Brúder
Member Since 15 Mar 2012Offline Last Active Mar 26 2012 12:11 PM
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In Topic: Multiple icons
26 March 2012 - 10:59 AM
Wouldnt it be better to have just one icon for the hero and not three icons at once? This way it will look much better in my opinion.
In Topic: Suggestions and bug report
16 March 2012 - 09:22 AM
"Hunt pushes out nothing - it's always the last ability listed."
Well thats not actually true because empire heroes ( Soontir Fel, Mauler Mitchel, Maarek Stele ) do not have access to the call for wingman ability because it is pushed out by the hunt for enemies. The rebel heroes on the other hand do not have this kind of problem because the HFE is listed last as you said. But this will create another problem because now when the HFE is listed last I cannot use it manualy nor automaticly because if I remember correctly you cannot set the HFE to auto trigger. So why is this ability even there if it is only taking place from the more important abilities ( empire ) or is completely unaccessible ( rebels ). Cannot you just remove it? That will solve all of this problems.
Well thats not actually true because empire heroes ( Soontir Fel, Mauler Mitchel, Maarek Stele ) do not have access to the call for wingman ability because it is pushed out by the hunt for enemies. The rebel heroes on the other hand do not have this kind of problem because the HFE is listed last as you said. But this will create another problem because now when the HFE is listed last I cannot use it manualy nor automaticly because if I remember correctly you cannot set the HFE to auto trigger. So why is this ability even there if it is only taking place from the more important abilities ( empire ) or is completely unaccessible ( rebels ). Cannot you just remove it? That will solve all of this problems.
In Topic: Suggestions and bug report
15 March 2012 - 08:59 PM
1. So can you please write this into the description of this unit that they are "rear firing" to not confuse the players and therefore to not make them to report this as a bug as I did?
4. What about the issue with the seismic charge ability and its misleading FX effect?
5. And what will you do with the hunt for enemies ability? I noticed that this ability is often pushing out more important abilities of some units and for example this ability is completely unaccessible to the rebel fighter heroes because it is push out and if I remember correctly then you cannot set this ability to auto trigger and even if you can then it will do more bad then good because the AI is pretty stupid and have weird priority target tables so when I activate this ability on the fighters they will automaticaly hunt for ANY enemy unit no matter what class it is. So if they encounter anti-fighter frigate then they will attack it anyway even if it is 100% sure that they will lose. So please remove this ability from this mod. Its absolutely useles and is only taking place from the more important abilities.
7. Then why have some units even access to these type of abilities if they cannot be activated manualy and you dont want to set them to auto-fire either. Just remove these abilities from the units which dont have an option to activate them manualy because what is the purpose of the ability that I cannot use anyway?
4. What about the issue with the seismic charge ability and its misleading FX effect?
5. And what will you do with the hunt for enemies ability? I noticed that this ability is often pushing out more important abilities of some units and for example this ability is completely unaccessible to the rebel fighter heroes because it is push out and if I remember correctly then you cannot set this ability to auto trigger and even if you can then it will do more bad then good because the AI is pretty stupid and have weird priority target tables so when I activate this ability on the fighters they will automaticaly hunt for ANY enemy unit no matter what class it is. So if they encounter anti-fighter frigate then they will attack it anyway even if it is 100% sure that they will lose. So please remove this ability from this mod. Its absolutely useles and is only taking place from the more important abilities.
7. Then why have some units even access to these type of abilities if they cannot be activated manualy and you dont want to set them to auto-fire either. Just remove these abilities from the units which dont have an option to activate them manualy because what is the purpose of the ability that I cannot use anyway?
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