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Martin Brúder

Member Since 15 Mar 2012
Offline Last Active Mar 26 2012 12:11 PM

Topics I've Started

land skirmish

26 March 2012 - 12:10 PM

Can you please increase throwing range of infantry grenades a little because currently it is that small that they are literaly chucking them right under their feet. Their throwing range should be at least +50% longer to make them actualy useful. Also their throwing accuracy should be much better. I have a big problem to hit nearly anything even if the target is just a few meters away.

space skirmish

26 March 2012 - 11:42 AM

I noticed that when I upgrade my fighter factory then I lost access to the barloz class freighters and instead of them I will have access to YT-1300i which is in my opinion even worse variant then the barloz class. It have worse shields and hull but it is "slightly" faster. I dont think that this is wast improvement from the previous version. In the 1.1 version if I remember correctly the YT-1300i was much better shielded and had better hull then the barloz class freighter so why did you decided to change this? It doesnt make a sense to have access to the inferior freighter after FF upgrade. It should be otherwise. Also as I said after the first upgrade I completely lost access to the barloz class freighter. Can you please fix this so the BC will be still available after the FF upgrade?

Thanks

Multiple icons

26 March 2012 - 10:51 AM

Hi there. I dont know if this is belonging to the bug category but anyway. I noticed that when I call in heroes which are leading fighter or bomber squadrons then they do not have only one icon ( portrait ) above the unit which they are leading as it should be but instead of that they have two identical icons above them. Also if it is a hero which have some kind of droid as a company his icon will be also present above the squadron so the result of this is three icons ( two identical icons for the hero and one for the droid ) above the squadron which is looking pretty bad and do not fulfill any purpose at all. I would recomend to remove the other two icons and left only one for the hero itself.

P.S: By the way the mod is really awesome. Im enjoying it a lot but it was a little disappointing for me that the skirmish land battles was disabled. Other then that good job!

P.P.S: Love the manual

Suggestions and bug report

15 March 2012 - 07:32 PM

- This post is meant for the "evilbobthebob" from moddb. -

Hi there. Im writing you here because you was not able to reply to my numerous questions on the moddb page so I hope that it will be much more easy for you to answer me there. Also this post will contain suggestions and bug reports at the same time so I decided to post it in the general discussion because it is not belonging to the suggestion or bug report sections of this forum only. So here are my posts from the moddb:


"Hi there. Im back with another list of questions:

1. I noticed that barloz-class medium freighter cannot use concussion missile launchers but his description is saying that he is equiped with them so now I dont know if it is a bug or the description is wrong?

2. Freighters are super cheap in the skirmish ( didnt tried GC right now ). Is it intentional? Im asking because this way I can continually spam this type of units over and over again and outnumber the enemy right from the start. So I think that the prices of this units should be a little more balanced to prevent spam.

3. Im really against the idea that the skipray blastboats are available for some factions right from the start because these units are too good to be available immediately without the need to reach higher tiers. The problem is that these units are good against everything in large numbers so when I will spam this unit over an over again it will grant me a sure victory against nearly anything that the enemy send on me and yes I know what Im talking about because I tried this "strategy" countless times and it "always" worked for me. This should be really fixed so this type of units will be available only when I ( or enemy ) reach higher tiers and not right from the start so the enemy ( or I ) will be able to more effectively counter this type of units.

4. Boba Fetts freighter shields are recharging VERY slow. It takes him a literally half-hour to fully recharge them ( no kidding ). Also his seismic charge ability have very small area of effect radius while the fx effect is really huge in the comparison with the actual aoe damage. So can you please fix this ability so the visual effect will match the aoe damage?

5. Heroes leading fighter squadrons are not using call for wingmen ability automatically and I cant use this ability manualy either because it is push out by the other often trivial abilities like hunt for enemies. So can you please remove the hunt for enemies ability from all the fighter, bomber and freighter units because in my opinion this ability is doing more bad then good an honestly it is quite useless. There are already plenty of command options ( defend, attack, attack move...) so why is this ability even there. Also as I said it will often push out more important abilities like the aformentioned call for wingman and other more important abilities. So please remove this ability from these units.

6. Same problem is with the sensor jamming ability. Units which have this ability push out by the other abitities ( Singularity SD for example and other hero units ) cannot use it automaticaly as it should be. Im 100% sure that I never saw them use it.

7.Another problem is with the power to weapons and power to engines ability of some heroes which is also push out. I never saw them to use it.

8. Can you please fix the targeting priority of the tractor beams because when I switch them to auto and the ship yard or fighter factory is nerby then the ships which have access to this ability will waste it on this structures instead to target the enemy ships nerby.

9. Chimaera and Recondite description texts are missing and the Chimaera proton beam is bugged because it have unlimited duration. It will fire nonstop until the enemy ship will be destroyed and will deal absolutely no damage to the space structures. Also the PB of the Recondite is unable to target any space structures while the all other ships which have access to this ability can use it on them.

10. I noticed that Palpatines Majestic SD have force corrupt ability BUT it isnt working. When I click on the shortcut of this ability then nothing will happen.


11. Can you please incorporate the "leech shields" ability to this mod which some of the zann consortium ships were using because it was one of the best abilities in the FoC ( in my opinion ) and it is a little sad that this ability is no longer present in this mod ( or at least I didnt noticed ). And if you do then give it to the faction other then the empire because they have access to the most powerfull abilities in the game like SSDs super laser or SD proton beams and plenty of abilities reducing enemy ships accuracy and firepower so giving them also this ability would be a complete overkill."

Thanks in advance for your answers and have a nice day

P.S: I hope that Im not annoying you with these constant questions