No, i did have the patch and i installed it, but i only have my original crack, so i just tried and pasted my old crack in it, and version became 0.3
- reinstall the game;
- patch 2.01;
- download/install crack for 2.01.
24 November 2013 - 12:27 AM
No, i did have the patch and i installed it, but i only have my original crack, so i just tried and pasted my old crack in it, and version became 0.3
- reinstall the game;
- patch 2.01;
- download/install crack for 2.01.
10 November 2013 - 04:22 AM
the only way to make nazguls follow the witch king:
;------------------------------kennel behavior--------------------------------------------
Behavior = QueueProductionExitUpdate ModuleTag_11
PlacementViewAngle = 45
UnitCreatePoint = X:20.0 Y:0.0 Z:0.0
NaturalRallyPoint = X:40.0 Y:-40.0 Z:0.0
ExitDelay = 0
;NoExitPath = Yes
End
Behavior = SpawnBehavior ModuleTag_SpawnFighters
TriggeredBy = Upgrade_ObjectLevel5
SpawnNumber = 1
InitialBurst = 1
SpawnTemplateName = DwarOfWawWarg
SpawnReplaceDelay = 6000
FadeInTime = 2000
SpawnInsideBuilding = No
End
this is for specifying distances and stuff (add it to the child object)
Behavior = SlavedUpdate ModuleTag_Slave
LeashRange = 450
GuardMaxRange = 250
GuardWanderRange = 0
AttackRange = 450
UseSlaverAsControlForEvaObjectSightedEvents = Yes ;No // Not a creep
GuardPositionOffset = X:20 Y:10 Z:0
DieOnMastersDeath = No
End
and since for every mounted state there must be its own "childobject" you may need this
Behavior = ReplaceSelfUpgrade ModuleTag_Replace_With_Hub
ReplaceWith = Crow_Replacement
TriggeredBy = Upgrade_ObjectLevel5
End
:(
25 October 2013 - 05:34 PM
nope. dont thank me yet
25 October 2013 - 02:12 AM
it will be easier for me to start from the beginning. i'll try to fix movement problems at the weekend
22 October 2013 - 08:35 PM
worker.ini (?)