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Nick0911

Member Since 25 May 2012
Offline Last Active Mar 20 2014 09:37 PM

Topics I've Started

model invisible despite adding to asset.dat

19 March 2014 - 09:49 PM

So I have recently duplicated the euhaldir_skn, named it euhald2_skn, and edited the skn with Sy's asset builder to give the duplicate the heavy armor textures. I did this to make his armour toggle and that works, but only the original skin showed up. I redid the asset.dat with Sy's asset builder ensuring everything was where it should be, and now both won't show up. When I try with EA's I get these errors everytime:

 

Internal container is named EUHALDIR_SKN; Could not get info for art\w3d\euhald2_skn.w3d
Internal hierarchy is named RUMORWEN_SKN; Could not get info for art\w3d\rueowyn2_skn.w3d

 

I get an 132 kb asset.dat with EA's and a 141 kb with Sy's (if that matters.) Any help would be greatly appreciated.


Toggle a hero's texture

17 March 2014 - 09:38 PM

I'm trying to make Haldir toggle between his two textures (4 actually). I get the error that 'Texture' is an unknown field in block 'object' on line 29, which doesn't make sense. Here is the problem code:

; --------- With Bow ------------
		DefaultModelConditionState
			Model               = EUHaldir_SKN
			WeaponLaunchBone    = PRIMARY arrow
		End
		
		ModelConditionState = WEAPONSET_TOGGLE_2
			Model   = none
		Texture = euhaldir1.tga euhaldir1ha.tga
		End
	End