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GalacticEmpireforever21

Member Since 15 Jun 2012
Offline Last Active May 31 2014 05:32 PM

Topics I've Started

"singularity" imperial star destroyer/cronal's flagship

31 May 2014 - 05:30 PM

Is cronal's flagship in the mod? And does it have the black color its supposed to have? If so, which campaign GC can I use him in?


Edited xml files not overriding config.meg xml files...plz reply

25 May 2014 - 02:06 PM

I was able to extract the xml file out of the config file, and I edited the executor xml file. I then proceeded to copy the edited executor xml from the xml folder from which it has been extracted and put it into the XML file(in the mod data folder) that was used for the RAM patch, thinking that it would override the current executor file inside the config just like the "gameconstants" and "graphicdetails" that came with the RAM patch did ; I realized it didn't.

 

Plz refer to the attached .png image showing the edited executor.xml(highlighted) in the RAM patch XML folder that also contained the graphicdetails and gameconstants files and the file path at the top which has also been highlighted. 

 

I need solutions as to what I'm doing wrong...thanks


Mod crash at splash screen

24 May 2014 - 11:58 PM

I was able to extract the files that were inside the config.meg file. The problem is, even when I reinstall the RAM patch, I get a parsing perception error following a crash to desktop during the slash screen. What is going on? There was this one time where I was able to play the mod with the edited XML's but that was a long time ago, so I simply forgot. How do I play the mod with my edited XML, because the mod can't run with the xml out of it's parent file(config file) or the config as a whole deleted. Also even if I put the extracted and edited xml folder into the mod data folder, when I actually do manage to get it working, the mod keeps using the xml's from the meg file instead of the one I edited.