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JMCF125

Member Since 27 Jun 2012
Offline Last Active Apr 25 2013 07:10 PM

Posts I've Made

In Topic: Suggestions

07 September 2012 - 05:02 PM

I think Superweapon general is a little overpowered. With enough defenses and lots of cold fusion reactors, she's unstoppable. Maybe you could make some stuff there more expensive. In the other hand, Stealth general is underpowered. Sure, you can camouflage everything and make fake buildings and units, but agianst superweapon general? You got to be kidding. I tried Stealth vs Superweapon on both sides, and it's way easier to be Superweapon general. In Superweapon general you can even stop special abilites and superweapons. Tank general is also quite powerful, yet you can surprise attack, use superweapons or special abilities to destroy his slow-motion strong tanks.

Well, that's enough complaining. Now some suggestions: I think you could replace the Chemical's general anti-tank gun by an acid network, that, unlike the toxin network, sprays only bits of acid, like a sprinkler. On each of these things you could buy an upgrade to make it work garden hose, as the toxin network does now.

Infantary general could have an artillery operator, similar to the current ATGM operator in speed, strenght and power, and the Howitzer, in use.
Thanks for letting me post in this suggestions topic, which I only found today,