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fir3w0rx

Member Since 05 Jul 2012
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#1031154 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by fir3w0rx on 27 May 2016 - 02:56 PM

I haven't read the previous pages much (tl,dr), but some cool easter eggs would be fun I think. Like for example if you complete a mission in less than 5 mins or whatever, you'll unlock a HD wallpaper of a sexy female Foehn infantry unit... BUTT NAKED!. But if it takes you more than 2 hours, you get a Yuri one instead... ALSO BUTT NAKED! But this time it automatically installs itself on your desktop as punishment for being such a crap player. Or maybe a pic of Speeder HAHAHAHAHA




#1028308 MO3.0 Feedback // SUGGESTIONS

Posted by fir3w0rx on 08 April 2016 - 04:24 AM

A game mode where everything is invisible, except for buildings and aerial stuff. Eveyone could get sensor towers, too.

You know, for the lolz

:laugh:

 

Or how about if only your units are invisible, but you can see your enemy's? :laugh: (the same vice versa of course; your enemy can only see your units). Sensors aren't allowed bcoz they'll ruin the fun.




#1025039 The concept of a power distribution system.

Posted by fir3w0rx on 06 February 2016 - 02:10 PM

This idea is Simcity's and Tiberian Sun's unwanted child.




#1012252 Gameplay Mechanics of RTS Games

Posted by fir3w0rx on 22 August 2015 - 12:00 PM

Not sure if this has already been linked here as I haven't visited here for a while, but here's another good read (if you have the time) by Wayward Strategist. He has some pretty interesting insights on old, new and upcoming RTS games, map making, balance, resource, strategies, and pretty much every topic related to the RTS genre.

 

http://waywardstrategist.com/




#964454 Gameplay Mechanics of RTS Games

Posted by fir3w0rx on 03 July 2014 - 12:21 PM

Have you ever asked: "Why make low-tier units when there are higher-tier units available" or "why make higher-tier units when I can just mass low-tier ones"? The following 7-part article takes you behind the scenes into the thinking process that goes on when developing a good RTS game. It's quite a long read but well worth it (if you haven't already done so), particularly if you are a MentalMeister.

http://www.oxeyegame...strategy-games/




#948021 I like to play with myself.

Posted by fir3w0rx on 07 February 2014 - 09:09 PM

http://www.youtube.c...h?v=rxphqmi2SgI




#944200 UprisingJC's Mental Omega v3.0 Videos - Online matches, COOP and Singlepl...

Posted by fir3w0rx on 11 January 2014 - 06:57 AM

Nice. You should probably change the topic title to 'normal & MENTAL difficulty'.




#943712 MO3.0 Feedback // SUGGESTIONS

Posted by fir3w0rx on 06 January 2014 - 10:49 AM

CUTSCENES / CINEMATICS!

 

Would it be possible to add cutscenes / cinematics in MO? Even just a slide show with decent illustrations like in the "Fan-Art" section, and the story for each picture written in the corner (or even narrated) would be great.