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SukaHati

Member Since 08 Feb 2017
Offline Last Active Sep 27 2019 01:13 PM

#1090996 Patch 3.3.4 Proposed Changelog

Posted by SukaHati on 21 September 2018 - 06:42 AM

To fix garrisoned archer bug, why don't give garrisoned archer weapon projectile behave like garrisoned ggi or lancer projectiles?




#1081238 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by SukaHati on 29 March 2018 - 12:46 PM

 

 

 

Do you know what'd be really nice? A skirmish/multiplayer game option disable rubble left by civilian buildings. Or to make it cease to be an obstancle in some other way, eg, by allowing us to build over it, or allow the complete destruction of the rubble itself, as Ares made it possible.

 

Rubbles are art.ini-level configuration and not seemingly able to be changed in rules.

 

..Or can Ares do that? There're over 500 objects to be modified.

 

 

You can use replace function within the text editor to replace all "LeaveRubble=yes" to "LeaveRubble=no" in RulesMO.ini

 

 

ModEnc says that LeaveRubble doesn't really work. Whether a structure leave rubble or not is defined by a special frame in art.ini

 

Maybe its refer to the rubble in the shp building? Meaning that if we want a building leave rubble behind, it need to have rubble graphic for the building in its shp file.

 

The below shows the building below destroyed no leaving rubble after I set "LeaveRubble=yes" to "LeaveRubble=no" or its equivalent.

 

Before1.png?raw=1

Before a building is destroyed.

 

After1.png?raw=1

After the building is destroyed.




#1070705 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by SukaHati on 28 October 2017 - 02:40 PM

Can we get infiltrated building indicator for Construction Yard and Battle Lab?

 

I sometimes forget which buildings I had infiltrated.