So..... you mean to tell me it was intended to have the MADMAN as a mainstay of the Hailhead army just like how the Centuion is core to the Chinese army, even though for China and HQ their epic unit comes at a cost in some aspect of gameplay such as a spamable Artiliery unit for China and of course the slow movement speed.
Hail head has no such handicaps..... they have spammable arty units, instant infantry kill, a T3 monster that can't be mind controlled, two hero units that heal each other at an insane rate, bounty, and on top of that, they can just cheese 1v1s by building what is essentially a better super weapon on wheels, keep it alive indefinitely using minermites, and end the game at a point where most people would just be getting three or four monster tanks out?
The Mutually of the Mutally Assured Destruction part doesn't seem right here.
I think Speeder means that you're not suppose to build it when you're falling behind severely and the enemy is right at your base.
MADMAN is probably the worst possible unit to be building if you're looking for a comeback.
"Oh man, my opponent's army is at my base, I better build a MADMAN and deploy it. Hurr durrhead"
MADMAN is like the best comeback unit. If you are able to get one out after you withstand a big attack and before they finish you off, then you can use your leftover minermites to escort the madman to the enemy base and win the game.