Jump to content


Hmshark

Member Since 18 Feb 2017
Offline Last Active Apr 23 2018 06:39 PM

Posts I've Made

In Topic: Patch 3.3.2 Proposed Changelog

25 May 2017 - 02:19 PM

 

So..... you mean to tell me it was intended to have the MADMAN as a mainstay of the Hailhead army just like how the Centuion is core to the Chinese army, even though for China and HQ their epic unit comes at a cost in some aspect of gameplay such as a spamable Artiliery unit for China and of course the slow movement speed.
Hail head has no such handicaps..... they have spammable arty units, instant infantry kill, a T3 monster that can't be mind controlled, two hero units that heal each other at an insane rate, bounty, and on top of that, they can just cheese 1v1s by building what is essentially a better super weapon on wheels, keep it alive indefinitely using minermites, and end the game at a point where most people would just be getting three or four monster tanks out?

The Mutually of the Mutally Assured Destruction part doesn't seem right here.


I think Speeder means that you're not suppose to build it when you're falling behind severely and the enemy is right at your base.

MADMAN is probably the worst possible unit to be building if you're looking for a comeback.

"Oh man, my opponent's army is at my base, I better build a MADMAN and deploy it. Hurr durrhead"

 

 

MADMAN is like the best comeback unit. If you are able to get one out after you withstand a big attack and before they finish you off, then you can use your leftover minermites to escort the madman to the enemy base and win the game.


In Topic: Patch 3.3.2 Proposed Changelog

23 May 2017 - 01:18 AM

* fixed: Tech SAM Site, SAM Bunker, Oxidizer, Flak Cannon can no longer be forced to fire into the water

 

Did you fix them from force firing trees?

 

Also, why doesnt Alanqa Skystation fire at lifted units from zorbfloaters?

 

I also agree with DarkEmblem's suggestions. The units he mentioned definitely need nerfs/buffs.


In Topic: Patch 3.3.2 Proposed Changelog

21 May 2017 - 08:44 PM

But Tyrant can drill underwater..

 

Sorry for the misunderstanding, yes they can drill underwater to reach land but you cannot send them directly to water.


In Topic: Patch 3.3.2 Proposed Changelog

21 May 2017 - 07:12 PM

I dont know if this is fixable, but zorbfloaters cannot lift and pull tyrants into water like other tanks. This is probably a side effect of tyrants not being able to drill underwater. ( I have not tested this with drillers )


In Topic: Patch 3.3.2 Proposed Changelog

18 May 2017 - 05:49 PM

wouldn't it make ivans incapable of placing bombs on magnetized units etc?

That is not a problem lol, do u take ivans with you in your army? :D