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HeadClot88

Member Since 07 Aug 2013
Offline Last Active Jul 13 2014 09:53 PM

Posts I've Made

In Topic: Revora Hosting for a UE4 based Project

13 July 2014 - 05:32 PM



 


Does Git/Stash handle large binary based files well? I always thought that Git was for code.

 

Git used to have some problems with binary files in its early versions. Nowadays this is not an issue any more because the way content is saved on disk is vastly improved. What you will find with git is that the initial clone operation might take just a little big longer than Subversion because you copy the entire history and not just a revision. But after that everything is absolutely blazingly fast because it happens locally.

 



Is git lighter than Subversion? Just curious :)

 

Absolutely. Branching, checking out, resetting, etc. is so fast and easy that you'll often find yourself just creating a branch as a playground to test some features. Commit a few times, see if you like it and throw it away if not.

Seriously, git is definitely the way to go nowadays, especially for large projects. Some additional reading:

http://git-scm.com/a.../small-and-fast

http://stackoverflow.com/a/14095549

 



Is there anyway to get rid of ads either by donating to revora monthly or some other way?

 

Yes you can just make a monthly payment of €5 instead.

 

 

So question - When can we start uploading our files to the Git Repo?

 

So Just a heads up we no longer need a repo here on revora. We will be using bitbucket. We just need to get things up and running ASAP.

 

However we do still need a website so we need cPanel access :)


In Topic: Revora Hosting for a UE4 based Project

12 July 2014 - 11:46 PM

Forget SVN, that's a thing of the past. We can offer you git hosting through Atlassian Stash, which is like a private GitHub or BitBucket with detailed permissions, pull requests, code comments, etc. I'd have to configure that first for your team though as currently we only use it for Revora projects.

 

As for the website, I could just give you the cPanel account now. You can always place some filler page there or leave it empty in the beginning. Be aware though that you'll have to place our network bar and ads on your site once it's up. In turn, you also get linked to in the network bar.

 

Hey Phil thanks for your detailed reply :)

 

Linking the network bar will be no problem - I have discussed this with other members of the team and that should be fine. :)

 

Now forgive me - I am not very knowledgeable about git so I need to ask a few questions.

 

* Does Git/Stash handle large binary based files well? I always thought that Git was for code.

* Is there anyway to get rid of ads either by donating to revora monthly or some other way?

* Is git lighter than Subversion? Just curious :)

 

Thank you for your time,

 

Ben


In Topic: [Question] is modding important to you?

12 July 2014 - 04:54 AM

Not being a game developer, I don't know the amount of work required for a Mac / Linux port.  But to the people who do use them, it makes a world of difference.  So if the demand is high, the investment should be as well.  That's why developers often don't even do a Mac / Linux port until their game is actually released... they gauge how many Mac / Linux users want the product, then invest if they see a profitable market.

 

Well, I'd say that cross plataform for Linux especially is something that you guys should really look into. I did use Linux Ubuntu back when I was actively working with Blender.

 

I mostly only use Windows because of the games. (and obiviously because of some medical softwares)

So, if more developers start caring for Linux, maybe the culture will change and people will actually start using Linux as their first OS of choice.

 

As an open-source iniciative fan, I'd say you should really consider it.

 

Hey guys thanks for the info it really helps :)

 

Further more - I recently found a video about modding and its importance.

 

 

I strongly agree with it :)


In Topic: [Question] is modding important to you?

12 July 2014 - 02:22 AM

Allowing modding is very important to me. If done well, it gives your game a great boost in longevity and a far greater potential fanbase. Throw in some decent developer support forums (which we can host here  :shiftee2:), and you've increased your project's appeal tenfold. I am much more likely to buy a game that is properly moddable because I know I'll be able to get a lot more out of it than just the content that's in the box.

 

Just look at Revora and some of the mods it hosts. If RA2 hadn't been moddable, it wouldn't have near the number of fans and players it has now. Same goes for the TES games, Half-Life 1 and 2, Warcraft III (whose modding scene spawned the MOBA genre), Starcraft, BFME, Crysis, et cetera. 

 

You should develop your project with modding in mind, and give potential modders as little development grief as possible. Don't just allow modding, encourage and support it.

 

Ok, So here goes another question - With the boom in popularity that is Linux (Ubuntu, Debian, and SteamOS respectively). Would a Linux version of the Mod toolset be worthwhile?

 

The current unreal engine toolset has been ported to linux so it is within our grasp to get a mod toolkit to both windows and Linux :)

 

Yes? No? Maybe?


In Topic: The 'Look What I Found On The Internet' Thread

12 July 2014 - 12:48 AM

So... I just found this

 

Bruce Wane Discovers that he was adopted and his biological parents are still alive.