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NoSpoons

Member Since 15 Mar 2017
Offline Last Active May 20 2017 08:38 AM

Posts I've Made

In Topic: An Intro For Mental Omega

28 March 2017 - 03:49 PM

We really need some sort of clash between the four great forces, maybe with some of the hero units. I would love to see Irkalla, Yunru, Eureka and Libra. Maybe it ends the way the original red alert 1 opening sequence ends, with the Mental Omega logo forming itself.

Although this would be epic, I don't think I'll be the one to create this :p

 

I thought you have the source files for Megalodon, it clearly has textures and size different from that sprite from RoS.

To OP: perhaps this guy still has it, he is the one who made it for his own mod before he made its assets available for use in other projects:

http://www.moddb.com...ers/holy-master

As for voxel models, voxel editor (VXLSE) has a feature to convert voxels into textured 3d models (.obj + .mtl), although such a model will only give you the general shape and scale and won't look good enough on its own. Alternatively you can just open the voxel model and study it using 3D view of the editor. Either way you'll have to ask for these voxel models first because they are locked within mod archives.

Thank you for the help, it's something i'll definitely consider exploring currently i'm drawing the models from their pixel selves and referencing it with as much material as I can hopefully it will turn into something decent


In Topic: An Intro For Mental Omega

27 March 2017 - 09:29 PM

Deadlines and stuff

Oh geez did I say Tuesday?, I meant to say I'm a massive procrastinator who spends more time playing MO than I should, but rest assured work is actually happening :)


In Topic: An Intro For Mental Omega

19 March 2017 - 04:21 PM

The question, will it be animated or CG?

It starts off hand drawn then it's moved into after effects for... uh special effects? :p


In Topic: An Intro For Mental Omega

16 March 2017 - 04:24 PM

Nice to see talent in the MO community, I've not been seeing fanart for a while but this really got my hopes up again, I can't wait for the final result!

thanks, more support is always appreciated with a big project :p

 

Actually, Brute spam would be quite lore friendly, considering some Act 2 missions, same with the all out assault by Epsilon, seeing Juggernaut.

haha maybe we can do an animation of this too, Brutes, Magnetrons and a whole bunch of flying saucers


In Topic: An Intro For Mental Omega

15 March 2017 - 10:38 PM

Though, I'm not sure if late Foehn tech (such as Megalodons) can co-exist with Chinese tech (and China as an independent faction) in lore: Foehn is supposedly the last bastion of free will, while every other faction have lost their war long ago. Wouldn't it be better to make Foehn fight Epsilon instead?

 

 

Yeah, I am aware of the lore clash but I was thinking more along the lines of representing the game as one would see it during a skirmish where time line isn't a concern, not to mention although it would be more time line friendly to include the Epsilon instead they usually acquire victory through more deceptive means :ph34r: , (in the lore that is... brute spam tactic isn't lore friendly) ,so I feel depicting an all out assault by the Epsilon against Foehn wouldn't pair as nicely as the Soviets who's whole shtick is brute strength and attacking an opponent head on with powerful forces... but to be honest my main reason for pairing them against the Chinese is so i have an excuse to throw in some of the really cool units like the the Centurion, terror drones, Nuwa Cannons and Qilin tanks and so forth.

 

So unless the next team is released soon I personally feel they are the best match... :wink_new:

 

However as said above i'm always open to new ideas and we can always make changes while there is time.

 

Thanks for your input its really appreciated! :thumbsuphappy: