Can anybody please explain me what triggers the Hands of Ereshkigal in Death's Hand? Wiki says it has to pass about 35 minutes to spawn them, but I've marked the time and they spawned after about 23 minutes and keep in mind that I'm lagging af in these final missions, looks like my computer cannot handle the modification to the 21 years old game. So if it wasn't the lags that would be even quicker. It seems very likely that game lis literally cheating me lol. I barely build the army prior to this point, something must be wrong.
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Transcient Being
Member Since 26 Mar 2017Offline Last Active Mar 04 2022 08:34 PM
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In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion
17 February 2022 - 07:56 PM
In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion
16 January 2022 - 01:19 PM
Also I've found the most bullshit bug ever. MO corrupts the save files if their titles are too long. Altough it says that length of the name must be under 128 symbols and I have 48 or a little bit more, it just doesn't let you to type too much so I have no idea why is this happening.
UPD: it appers they are not actually corrupted. The problem is in MO client. From the in-game it's loading without problems. Shame I knew that after I've screwed my last save by renaming it through the notepad (it completely vanished out of existence after that).
In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion
16 January 2022 - 01:17 PM
I'm always playing on Mental. Also I can't even build battle lab and have no money to build those cannons. But it's nice idea anyway. Maybe when I'll manage to actually warp my base to that height I'll be able to do that. Shame freaking allied puppets start to spam you very soon.
In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion
10 January 2022 - 05:16 PM
Don't know if someone posted something like this before but now when I've reached that point in my walkthrough I have to say that. Final allied mission is just broken and should be fixed and nerfed very hard. I'm not even talking about that crisis management part which is just blatantly broken with all these artificial cheap bonuses enemy AIs have (instant building, endless MCV reinforcements, endless armadas from the north and FREAKING LIBRA GODDAMMIT), I'm talking about defence stage, when if you didn't get some big numbers of units (specifically thors and maybe some anti-air units too) beforehand, it becomes just IMPOSSIBLE to win. Unless I don't see something, maybe there is a way to beat that stage. Is there?
In Topic: MO 3.3 // Game Bugs
30 November 2021 - 06:21 PM
So basically Focus Shift is now unbeatable. I've just given it another try from the beginning after restarting the game and without any saves/loadings. No result.
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