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UNSC THE CHILL OF WAR

Member Since 30 Mar 2017
Offline Last Active Private

Posts I've Made

In Topic: Patch 3.3.4 Proposed Changelog

13 September 2018 - 12:40 PM

Just do what Mr. Burns does and "Release the (Wolf)hounds!"

 

 

firstly its jackoderp

and wolfhounds are helicopters that can destroy air units (and ground), and the Pteranodons cant shoot back

sorry if im stating the obvious here


In Topic: Patch 3.3.4 Proposed Changelog

12 September 2018 - 03:41 PM

Besides the repair crane, how could you repair foehn (and in general) air units? :O

 

tech machine shop, or promote them to elite for the self heal ability 


In Topic: MO 3.3 // Game Bugs

01 August 2018 - 11:29 AM

Yeah, i know
I should tested it on a proper map
Sorry guys

In Topic: MO 3.3 // Game Bugs

01 August 2018 - 07:47 AM

It was tech share game mode but the map was Carvers x10 mode map (which uses the same map as wheel of death(the desert one))
It might have been the map, im not sure now

In Topic: MO 3.3 // Game Bugs

31 July 2018 - 08:45 PM

I found out that if you shoot an air unit with more than 20 oxidizers, the air unit become invincible (so long as the oxidizers are still shooting it). When some of the oxidizers stop shooting (less than 20) the aircraft will be vulnerable again.

I tested this by have 24 oxidizers shoot a basilisk, and having irkalla,libra,colossi,archers, gat tanks,gehnna platforms all shooting at the basilisk, which should definitely have destroyed it.