Jump to content


UNSC THE CHILL OF WAR

Member Since 30 Mar 2017
Offline Last Active Yesterday, 07:48 AM

Posts I've Made

In Topic: MO 3.3 // Game Bugs

01 August 2018 - 11:29 AM

Yeah, i know
I should tested it on a proper map
Sorry guys

In Topic: MO 3.3 // Game Bugs

01 August 2018 - 07:47 AM

It was tech share game mode but the map was Carvers x10 mode map (which uses the same map as wheel of death(the desert one))
It might have been the map, im not sure now

In Topic: MO 3.3 // Game Bugs

31 July 2018 - 08:45 PM

I found out that if you shoot an air unit with more than 20 oxidizers, the air unit become invincible (so long as the oxidizers are still shooting it). When some of the oxidizers stop shooting (less than 20) the aircraft will be vulnerable again.

I tested this by have 24 oxidizers shoot a basilisk, and having irkalla,libra,colossi,archers, gat tanks,gehnna platforms all shooting at the basilisk, which should definitely have destroyed it.

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

20 July 2018 - 08:04 PM

About that foehn wall bunker thing, one could just spam the node part of the wall and fill with units, it just becomes a heavily armor death blob
And then you can build nanocoat regulators and signal inhibitors inside it so its indestructible

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

17 July 2018 - 08:00 PM

I got an idea for Tech Satellite Hack Center
instead of the whole map reveal, you will get access to Radar and a support power that works similar to PC's Magnetic Beam but for scout instead.


So, a Raven?
Id rather the map reveal stayed