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FilipGeorg995

Member Since 02 May 2017
Offline Last Active Jan 21 2020 10:23 PM

Posts I've Made

In Topic: Haradwaith Faction Plan [WIP]

19 January 2020 - 07:09 PM

"Serpent Sting" lvl3: spear throw that deals poison damage.
"Standards of the Black Serpent" lvl5: when they are near Harondor and Near Harad units, those units get fear and terror ressistance.
 
Design: the Serpent Guards have the best equipment at disposal; conical helmets with dreadful vezirs ( nose protection ), chainmail attached to their helmets. They wear finely polished cuirasses from which attached thorns can be seen ( shoulders ), fine cotton and silk as additional layers beneath the armor ( dark red, black, somewere gold ).
 
Armaments: round shields that depict the black serpent. In the centre, single steel spike for bashing enemies.
 
Weapon choices: scimitars with jeweled hand tips, crescent axes ( tabars )
 
Horse design: partial armor ( head, shoulders, legs ) made from several wooden sticks and plates put togethe

In Topic: Haradwaith Faction Plan [WIP]

24 August 2019 - 08:08 PM

Cassimir's rank 8 "Cold Judgement" ability - when activated/tasked on selected Umbarian unit, it has 1 minute to prove their worthiness to Him and reach lvl2 ( if already with banners, to reach higher level ). After they reach it, they will be granted armament upgrades and become fearless. If they fail, they will be punished by not gaining any rank at all and thus make other units weaker ( example as their City is not worthy ). While activated, it will lower the attack/defense values of Harondor and Mahud units.

 

Watchers of Karna

Rank 1: weapon toggle ( bows/scimitars ) 

 

Rank 3: Devotion to Djedeshket ( passive ): with every increases of rank, they become immune of all sorts of elemental damage. Djedeshket may be some long forgotten God of the primeval Era that was worshiped as the one who made bond with elements and created in  the South grazing land, numerous water, warm sun and wind to carry the word of his natural gifts.

 

Rank 10: Restored Temple ( active ): places on a certain area a small temple/shrine that inspires nearby units, gives the bazaars and caravans increased production but in return, makes Hoarmurath/Golden King weaker ( he is 3rd of the Nine, representative of Sauron and thus tries to convert the population to worship the Dark Lord ). The temple might look like ziggurat with several palms, inscribed long forgotten runes on the entrance. On top, might be seen a Kundalini symbol or Phoenix.


In Topic: Haradwaith Faction Plan [WIP]

22 August 2019 - 07:34 PM

See the point, thanks for the reply. So, basically nothing can be used of it ? The idea behind it was that AotR Haradwaith orients strongly on well sorted micro management. Since only the bazaar produces resources and the caravan does the same but limited to 3 and oriented on uogrades, i thought they needed more global enforcer.
Will be glad if you can use something and make it even more unique 😁

In Topic: Haradwaith Faction Plan [WIP]

22 August 2019 - 02:02 PM

Idea for second resource production unit for Haradwaith Faction:

 

Since the only core building that generates resources is the Bazaar which also produces mobile caravans that act as upgradable points for the army, my suggestion is once the Bazaar reaches level 2, it could train/enable a merchant that will furter extend the economy of this faciton.

So, whats on my mind: the merchant will again represent a mobile resource collecting centre that would act as 1 unit that costs around 200-350 resources and takes 20 CP to obtain. He will resemble a wealthier and exotic man from the distant Southorn lands wearing finnest robes of silk, cotton, may have turban, lots of jewellry on him. ( Most closest i could get into imagine it to you: 13 of Qarth from GoT ). After he is deployed, he will be within a ornamated tent that excells in exotics ( jewels, ivory, alabaster, ebony etc ). At level 5, the tent is guarded by two retainers ( might be harondor troops, umbarians, mahuds or assassins )

 

The tent will provide resources which is why this unit is created. Also, it will have several abilities that will efect on how haradwaith can handle with other, trade partners.

 

- Traderoutes to Gondor and the Fiefdoms: once bought, it will provide the  troops with increased experience gain from fighting over other units. Ie. trade is often the best subtefuge.

- Traderoutes to Dale/Laketown : gives the bazaars ability to produce x2 more resources once this route is established.

-Traderoutes to Rhovanion and Rhun : increases the durability of cavalry units. 

Loans often mean debt:  creates a crate with good amount of gold ( like the wild caves give ) but temporary shuts down all resource production buildings. Available at lvl 5.


In Topic: Haradwaith Faction Plan [WIP]

22 August 2019 - 07:37 AM

In case the team decides to make Haradwaith use a "local" Ring Hero instead of Sauron; a possible solution of stabbing the back and thus becoming independent southern kingdom ruled by  native tyrants.

 

 

Ring Abilities for Ji Amaav V:

Level 1: β€œForgotten Hoards” ( active ) -  on certain area, Ji creates the tribute of the South in form of Golden Mumak skull which will bring single, strong economy boost to the faction. ( Instead of the troll pulling the cart, it could be replaced by horse if possible ).

Level 3: β€œHelm of Mumakan” ( passive ) – installs fear amongst enemy units and grants the strength of the Mumak to Ji Amaav that results in dealing permanent knockback damage. Also it increases the attack of the Mumakil for 2-5%.

Level 5: β€œOccultist” ( active ) –  when activated, it blinds the enemies and reduces their attack for certain amount of time.

Level 7: β€œ Tamer of the Scorching Sun” ( active ) –  once activated, nearby enemies around the hero are burned . Allies receive increased attack damage and invulnerability.

Level 10: β€œMΓ»makanar” ( active ) –  unleashes on certain area a stampede of Mumakil.

 

 

Appearance: He should resemble a strong, tall figure yet wealthy and powerful. Armed  for war with massive scimitar that cuts trough out foes with ease. Most remarkable armament is his Mumak helm that represents his newly founded kingdom in Mumakan. Also, his skin is rather dark because of the endless sun in the South. He also wears gold bracelets and gauntlets as a sign of power and wealth. Prefers scarlet robes with certain purple dyed parts. He poses certain skills of far South sorcery that is oriented towards the Scorching Sun worship.