Jump to content


CLAlstar

Member Since 29 Nov 2013
Offline Last Active Dec 26 2021 09:37 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

23 December 2019 - 09:33 AM

Drakuv would still be more useful on defense, just because it can heal masses at once.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

16 July 2019 - 08:51 AM

While unit itself is amazing to play with (in RA3) i'm afraid that the main reason of its awesomeness (namely Black Hole generator) would be impossible to reproduce even with the power of Ares. So i highly doubt it would be implemented into MO.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

28 May 2019 - 09:20 PM

On the Boidmachine topic, IMHO it having practically infinite range is cheesy AF. Point, click, delete units with 0 risk. Give the damn thing actual range. Make it very long, but still short enough so that it can't stay in the base and reach everywhere on most maps.

The activation sound is loud enough to be heard and there is indicator for where it's being fired. Most of time in your forces, so just move them away. There is also one more thing - being even 1/4 heigh above boidmachine completely screws up[ its targetting. High ground for the win!

Here is an example of how badly Boid can miss in mentioned before scenario:https://youtu.be/QZJgK6LnvBQ?t=1521

Leave Boid alone. It's as good as it is.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

08 February 2019 - 09:05 AM

 

However it needs a significant damage buff, say 165/300 => 265/300.

There is no way this is happening. Athena's have huge impact damage to point, where couple of them can decimate buildings with ease. While in 1 on 1 tests Athena seems to be weaker than Prism, it gets better with numbers. 2 Athena/2 Prism are on par, while in 3 Athena/3 Prism it's the athenas who are on top.

 

If i had to make a change, it would be on Mercury - replace damage buff with RoF buff. That's all.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 January 2019 - 02:43 PM

It depends on money, not points. Which is why IPlant is an indirect buff to soviet veterancy gain.