Jump to content


CLAlstar

Member Since 29 Nov 2013
Offline Last Active Dec 26 2021 09:37 AM

#1071794 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 12 November 2017 - 08:51 AM

Seems like people are in agreement that Pters should get a nerf of some sort. The decrease AoE radius to 2*2, or 3*3 with reduced damage to units away from the center is an interesting suggestion. Though, even with that nerf, they should do way less damage to infantry and buildings, along with less hp.

 

Imo if you actually did let enemy spam sufficient number of pteranodons to let him easily deal with massed anti air infantry then you deserve to lose that game.

 

Even when you have a sizable anti air infantry force, the only way to effectively pick away at the Pter's is to focus fire them down, but Pter's are always flying out of range of the slow infantry, making it extremely frustrating. 

 

There is no way for Pteras to not get damaged when flying into group of AA infantry and you know it well. Ptera range is 7.5, while all T1 AA infantry range is 9. Giantsbanes are 12. Even when attempting any kind of kiting, shots will be fired against them.

 

I'm simply suggesting that we can only hope to counter units with our own of proportional cost, which is usually greatly underestimated in the case of Pters, as they cost quite a lot and often come in stacks hiding their real number

You are not supposed to fight with equal unit cost numbers, but with actual idea of counters. It's like expecting to kill a Borillo with equal cost of anti-infantry units because "they should be fine since both sides cost the same".




#1070022 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 23 October 2017 - 12:13 PM

I felt like i should stop reading after suggestion to give catas infantry healing ring (soviets have drakuvs for a reason) but i decided to continue reading.

I regret doing that. Most of those just yell "LOL Lets make stuff imba".




#1066947 Easiest Subfaction Challenge

Posted by CLAlstar on 17 September 2017 - 11:13 AM

I'd like to make a complaint, Superweapon challenge is not on the list.




#1065884 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 03 September 2017 - 09:30 AM

I'm wondering if air-to-air fighters could be implemented.

 

It's possible but Speeder does not want to. It's not really reliable to be hoenst.




#1064889 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 25 August 2017 - 02:49 PM

I didnt dub myself 'Worst Mo Player". That was given to me by several of 3.0 players because i wasnt any good and i mained Scorpion Cell aka worst faction in game. Do your research.

 

Also im not a god tier player. Its 50% bad decisions and 50% of luck that turns bad decisions by soe fucking reason on my favor.




#1064515 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 21 August 2017 - 08:14 AM

Finally someone who doesnt spam "X IS OP PLZ NERF" without explaination.

 

 

  • I dont realy like that pacific front can telefrag with chronoshift+battle fortress. chronoshift is for teleportation/outmaneuver, not instakill across the map.

just call me out if you agree, disagree, want to discuss, correct i guess or just want my head on a stick.

 

Wanna know what is worse? Chronoshifting 9 Robot Tanks on top of enemy megalodons/Centy/nuwa/<Insert anything heavy here>. Depending on faction, those chronoshifts can be prevented, but i agree - it doesnt end well most of time.

 

 

Allies are supposed to be masters of air, yet i find that fuckstrots are better than allied jets, except black eagles. is it just me?

 

Their jets have way more usage. Foxtrots cannot be used to snipe bigger threats, its more of an area denial weapon - whihc after being spammed turns out to be a denier of all infantry on the field :x So yeah, they might be broken at this ploint, where they reach the critical number of 7+1 Dustdevil

 

Allied jets however allow you to safely hamper enemy economy, unless hes Epsilon. 2 jets can take out minermite, 4 can deal with all of miners. USA can mix Stormchildren and Target painter to turn them into quite good building killers. Harriers excel at trashing T3, BEagles are jacks of all trade.

 

 

Is it possible to have units that cannot damage structures (like desolators, snipers, charons etc.) be able to "target" structures still? they shouldnt be able to destroy, but i always lose these units because i order them to attack alongside units that CAN destroy buildings, and that they run way too far and out of a favourable position. i know i could micro, but i'd rather not in this case.

 

It think it is possible, but then devs would need to make a copy of this unit just for AI usage with this option removed, so they wont start attacking buildings instead of anything more worth their time.

 

 

Coronia is already OP, is it realy fair that dracos have two special abilities? im not a fan of spinblade engines for them, or at least not that powerful a boost.

 

Funny enough, i dont usually even see Dracos on the field that often. And Coronia is one of my mains. Maybe i just prefer to hit up enemies with some JoJo memes :x Time to try them out!

 

But seriously, i dont think they need a change. Coronia's main trait is mobility. Notice that every single ground unit from this faction can be influenced by Spinblade boost. Dracos arent scary even with bonus speed, and as long as you bring anti-air infantry/vechicles, you're relatively safe.

 

 

some concept art for some units, you know, for the fan artists sake, like myself somewhat. i cant fucking imagine, what the shit spooks look like up close and detailed. Dafuq have Yuri made??

 

Spoiler

 

 

Less gem rush maps please.

 

I strongly agree with this suggestion. Most of them maps i see is "lol, rush middle, bunker there, now you have 3x more money than enemy and he cant push you out, GG"

 

 

Eureka is the hero i've seen the least. Is it because she is a team killing psychopath? does that need some work then?

 

SHES NOT A PSYCHO :<

 

Try to mix her with Zorbfloaters and swap unit comp from ground to air. Results should speak for itself.

 

 

Not as rarely seen as duplicators.

 

Which is strange, since they are way more powerful than bloaticks. Obviously you can always push out some Clairvoyants, Spinblade bumrush straight at enemy and nanofiber them right in front of their faces. Also their main usage is vs infantry based unit comps.

 

 

any progress with stolen infantry? i thought it would be the infiltration of T2 buildings, but not radar. so: bereau, shield command/mercury uplink/robot ops center, nanofiber loom. not sure what it could be for epsilon since radar spires are already a radar sabotage. so aerodome maybe? this is just a thought/suggestion.

 

I doubt that stolen tech infantry will return. part of them is already incorporated into main unit roster, and your suggestion wouldnt really work - allied t3 prequesitives timer of support powers is reset on infiltration.

 

 

RA2 has always been a safe place for me, and granted, MO is not exacly the same as RA2/YR. in these games, i was always spared the horrors and cringe of anime and weeaboo fantasies. while im satisfied with Libra cameo, i am not so much with Yunru and Eureka. and please please please remove those annoying billboards with anime on (or at least not THAT much anime, its weird at this quantity). Speeder, please dont tell me the weebs have converted you.

 

ONE OF US
ONE OF US
ONE OF US
ONE OF US

Plot twist, it was Speeder's idea all along!

 

 

Please do something about hackers. you know, the kind that build Yuri 30 seconds into the game, and the kinds that build the paradox engine when faced with defeat (and coincidentally, they are ALL chinese).

 

I have not received any reports regarding cheating for quite long time. If you do notice stuff like that, make some screenshots and report them to me. usually hanging out in MO Lobby as AlstarIRC or Libra

 

 

More Player colours/fix player colours. i know white-grey wont do (neutral), but i miss pink, tan and the in-betweens. what i mean by fixing, is that the game have some weird understanding of the naming of the green colour spectrum.

 

Some of colors are hardly visible on minimap. Guess one of reasons why Tan was removed. Wish some other colors would be changed >_>

 

 

Speeder is too beautiful, please nerf his face.

 

Rumors say that Speeder is actually a girl with good voice changing software. PepoThink?

 

 

Bring back stalins pants, PLEASE! I NEED IT.

 

He cant crave for something that doesnt exists. Stalin was wearing skirts and any other picture was photoshopped.

 

 

I have said it countless times to my friend, and i will say it here: nerf Alstar.

 

*Wears his good old 'Worst MO Player' title which he received ever since times of 3.0* I have no idea what are you talking about.

 

 

he hates the harbinger, and i dont think i need to mention that coronia needs work.

 

Harbinger as tough as it seems to be still dies failry easily to concentrated AA fire. Units that excel at it - aeroblazes, oxidizers, thors etc - do not have any problems clearing him out until all shots are fired.

 

 

he thinks scorpion cells dunerider+speeder trike combo is too powerful. i told him that SC needs to compensate in terms of an advanced anti-armor solution, since the tyrant is the only monster tank, that cant effectively destroy other tanks.

 

And that is absolutely correct.




#1061973 Patch 3.3.2 Proposed Changelog

Posted by CLAlstar on 12 July 2017 - 10:16 AM

Ask and you shall receive.

18451782_1780923168604407_86809219287850




#1061579 With All The Talk About North Korea Now, Would The Mission Singularity Have T...

Posted by CLAlstar on 06 July 2017 - 06:19 AM

No because what happens in MO storyline is completely different from what is happening irl.




#1060266 MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

Posted by CLAlstar on 13 June 2017 - 07:49 PM

>You're telling me Siegfried's cannon killing your own forces to pop ups isn't bad game design?

>Sorry, but I'd rather talk to someone a bit more brighter.

 

NFZ made a valid points, unlike you. Siegfook killing his own forces is not bad game design. It's a good example of balance, Mr. "Magnetrons counter megalodons, plz buff megaarena shield"




#1057227 I have some questions regarding some 3.0-3.3.1 exclusive features...

Posted by CLAlstar on 29 April 2017 - 08:30 PM

Try Power Shift. That one should have them all.




#1056557 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 18 April 2017 - 10:10 PM

X1Destroy probably never got his chronoshift denied by single mine placement or never lost a big chunk of his attack force to a single mine drop.

 

SP/Skirmish people should be denied of ability to write here.




#1056032 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by CLAlstar on 07 April 2017 - 10:42 AM

 

- I suggest that the Magaarena enables Magalodons to become immune to magnetic effects like it does for EMP effects (also you might want to add that they can become immune to EMP to their info page)

AKA Lets make possibly the only epsilon counter to mass megalodons and put it into trashbin. Not like i would expect this suggestion from haihead main.




#1054642 MO YouTube Videos

Posted by CLAlstar on 19 March 2017 - 02:42 PM

https://www.youtube.com/user/DIEAlstar

Content you can see on my channel:

- Multiplayer matches
- Campaign walkthroughs
- Mission Speedruns




#1054438 MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

Posted by CLAlstar on 17 March 2017 - 08:04 PM

[...]

Can i ask you something? Do you play multiplayer or you just type out stuff you happened to see from skirmish vs AI? At least 90% of units marked as underused/useless i can see on daily basis during online games. Centurion underused? Yunru underused? Sensor tower underused? Wallbuster, Irradiation, EMP underused? Complaint about saboteur price being too big so hes not spammable? Pardon the language but what the hell?




#1053987 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by CLAlstar on 12 March 2017 - 08:29 AM

But it never happened. Cosmonauts in vanilla were so broken that they could shred anything, be it tank, building or infantry.Desolators were totally useless.