Seems like people are in agreement that Pters should get a nerf of some sort. The decrease AoE radius to 2*2, or 3*3 with reduced damage to units away from the center is an interesting suggestion. Though, even with that nerf, they should do way less damage to infantry and buildings, along with less hp.
Imo if you actually did let enemy spam sufficient number of pteranodons to let him easily deal with massed anti air infantry then you deserve to lose that game.
Even when you have a sizable anti air infantry force, the only way to effectively pick away at the Pter's is to focus fire them down, but Pter's are always flying out of range of the slow infantry, making it extremely frustrating.
There is no way for Pteras to not get damaged when flying into group of AA infantry and you know it well. Ptera range is 7.5, while all T1 AA infantry range is 9. Giantsbanes are 12. Even when attempting any kind of kiting, shots will be fired against them.
I'm simply suggesting that we can only hope to counter units with our own of proportional cost, which is usually greatly underestimated in the case of Pters, as they cost quite a lot and often come in stacks hiding their real number
You are not supposed to fight with equal unit cost numbers, but with actual idea of counters. It's like expecting to kill a Borillo with equal cost of anti-infantry units because "they should be fine since both sides cost the same".
- PACER likes this



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