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CLAlstar

Member Since 29 Nov 2013
Offline Last Active Dec 26 2021 09:37 AM

#1018480 MO3.0 Feedback // MISSIONS/CO-OP

Posted by CLAlstar on 12 November 2015 - 12:18 AM

Yuri Campaign
Mission 11 --  waste of time making that map

Leave. Leave and dont come back.




#1015855 MO3.0 Feedback // MISSIONS/CO-OP

Posted by CLAlstar on 08 October 2015 - 01:28 PM

With all honesty, I havent seen that bad idea since kivz was taken out from here.




#987221 MO3.0 Feedback // SUGGESTIONS

Posted by CLAlstar on 14 December 2014 - 12:10 PM

During ShadowE stream we discussed thing about espilon, cloning vats and brutes. Lan actually got a idea which might work. If its possible to decrase cost of units via Industrial plant, could it be possible to make cloning vats incerase cost of all infantry units beside Malver by 20% or more? It would make brute spamming a bit more harer imo.




#956069 MO Screenshots Thread (Image Heavy!)

Posted by CLAlstar on 03 May 2014 - 09:49 PM

Meanwhile in Northern Finland, Allied forces in retaliation to Soviet Iron Curtain are attempting to create their own impenetrable shield...

8n4bT2v.png

 

37d7EVi.png




#955843 MO3.0 Feedback // SUGGESTIONS

Posted by CLAlstar on 01 May 2014 - 11:51 AM

After a discussion with players in chat lobby about MBT, the result was obvious: Mantis tank is worst MBT in game. And not because of his armor or weapon - The point is hiding in his passive. As we know, upon death Mantis passive heals other Mantis tanks in close proximity (1 crate on front, back, sides). In my opinion this is the problem, since you cant always have Mantis tanks close to each other. After thinking about possible ideas which could help Mantis become a better MBT, two suggestions appeared. Either.

1. Change the heal so it also heals other kinds of tanks

or

2. Incerase radius of heal for Mantis tanks from front/back/side/rear to for example 3x3.

With time, another possible suggestions may appear.




#955738 MO Screenshots Thread (Image Heavy!)

Posted by CLAlstar on 29 April 2014 - 05:22 PM

Actually making a cow fortress on Cowfields would be way more easier, if animals were able to be mind controlled >.> Or we should team up with couple of persons and create one big fortress which would protect those poor animals from landing on Doomhammer's BBQ.