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Miros

Member Since 30 Nov 2013
Offline Last Active Aug 11 2020 01:09 PM

#1093131 Question regarding models and UI

Posted by Miros on 08 November 2018 - 07:47 PM

Oh howdy! :D


#1086208 Changing the Teleport Icon

Posted by Miros on 08 July 2018 - 08:33 AM

I ended up creating a dummy ability and linking it with a teleport SCaR code, just like Gambit suggested.

Though probably not the most elegant solution, it works wonders (at least in single player).


#1084243 Object editor crash

Posted by Miros on 31 May 2018 - 09:51 PM

No.
Just download this file, put it in datageneric and rename it to grey_knight.sgm.
Leave the ebp as grey_knight.ebp.


#1084195 Changing the Teleport Icon

Posted by Miros on 30 May 2018 - 10:11 PM

Hi!
This is call for help from all you experienced modders out here.

I'm currently developing a race mod (soon to be announced if all goes well), and I'm using the necron "teleport to building" feature (squad_jump_ext with teleport=true and teleport_summon=true)

The thing is, I want to change the way the button looks (not playing necrons, so that doesn't fit).

I first tried with the texture field available in the rgd, but that doesn't seem to work. Same way with title and description.

Editing taskbar.lua (within the frame of FreeUI), on the other hand, seems to work for both title and description, which is nice. The way it works is it binds a modal button and gives it different tooltips depending on what kind of "jump" the unit has. Editing the UCS pointer for teleport_summon does the trick.
As for the texture, there is also a field in there, but it does nothing when changed. My guess is the game pulls it out of somewhere else depending on the modality of the button (jump type), but I haven't been able to find it.

I know this is rather speciffic, but I refuse to believe it's hardcoded.

Any ideas?


#1082984 Magnus The Red (model)

Posted by Miros on 03 May 2018 - 05:48 PM

Just hopping by to show this lil' gem I just found:

 

magnusthered.png

 

It's partof a tabletop mod on Steam, but boy would it be awesome having it in DoW  <^_^

 

Actual mod here: https://steamcommuni.../?id=1315008056