Jump to content


oozish

Member Since 02 Jun 2005
Offline Last Active Oct 10 2005 01:05 AM

Topics I've Started

oozish: Did you know I write music?

09 September 2005 - 06:10 PM

Since I"ve become close to many of my friends here, it dawned on me that most of you don't probably know that I'm fairly well known for my music online...going way back to many #1 spots in industrial, D&B, Industrial and Abstract genres on mp3.com days....today you can listen to alot of my music on soundclick...for those of you interested, here's a link...beware, mainstream is not your friend!

oozish music HERE

1.4 mirrors...

08 September 2005 - 08:39 PM

nuff said, if so...point me to download location, I just froze on thq server after 88mb's...dammit! Now I'm getting about 1.7kbs, it'll take forever.

I'm getting better now on bit torrent, 80kbs! So maybe it won't take as long as I thought.

PATCH 1.4 RELEASE SOON!

07 September 2005 - 12:54 PM

the Relicnews Forums Thursday as the planned release date for a new version 1.4 patch for Warhammer 40,000: Dawn of War (thanks Frans). Here word on the update, which will be available via the game's automatic function: "In Patch 1.4 we are addressing a few notable balance items, and we've also added Persistent Bodies and Decals! These options (accessible from the Graphics Options) allow you to control how long the bodies of the fallen warriors remain on the battlefield."

--FROM BLUES NEWS.

Wow, I guess they aren't going to wait for the release of WA?

Relic news (andrews') Post link:
http://forums.relicn...ead.php?t=72101

As the subject line says, on Thursday 8th September Patch 1.4 will launch and be available for download! The patch will be accessible by launching Dawn of War and logging in to the online section of the game (from the main menu, select Multiplayer, then Online).

As usual, shortly after the patch has been released we will be resetting the Ladder Stats to allow players to once again build up their rank and take their places in the top 10 under these new balance conditions.

In Patch 1.4 we are addressing a few notable balance items, and we've also added Persistent Bodies and Decals! These options (accessible from the Graphics Options) allow you to control how long the bodies of the fallen warriors remain on the battlefield. We think you're going to enjoy it! Here is a full list of changes that will be in Patch 1.4:

Warhammer 40,000: Dawn of War -- Patch 1.4 Changes
Balance Changes
Increased Defiler cost to 190 requisition 400 power
Increased Defiler build time to 60 seconds
Increased the cost of the Chaos Sorcerer to 200 requisition 100 power
Chaos Sorcerer build time is now 60 seconds (up from 20)
Cost and build time of Chaos Marine Tactical Bolters reduced by 5%
Reduced the cost of the Chaos Temple by 10%
Reinforce time of Chaos Marine Tactical Bolters reduced by 10%
Warp Spider damage against infantry has been reduced by 15%
Guardian damage reduced by 5%
Ork Stormboyz armor changed from Infantry High to Heavy Medium. Ork Stormboyz should now be a much better counter to Warp Spiders.
Reduced the cost of the Space Marine Dreadnought to 170 requisition 350 power
Reduced the train time of the Space Marine Dreadnought to 50 seconds
Cost and build time of Space Marine Tactical Bolters reduced by 5%
Reinforce time of Space Marine Tactical Bolters reduced by 10%
Reduced the cost of the Chapel Barracks by 10%
Scouts were inadvertently given an accuracy penalty while moving in the 1.3 patch. This penalty has been removed. Scouts should now be more effective at dealing damage.
The recharge for Battle Cry was reduced to 96 seconds (down from 120)
The recharge for Orbital Bombardment was reduced to 195 seconds (down from 240)
The recharge for Smite was reduced to 100 seconds (down from 120)
The recharge for Weaken Resolve was reduced to 45 seconds (down from 60)
The build time for the Predator Lascannon upgrade was reduced to 20 seconds (down from 25)

Code & Performance Changes
Many small optimizations for low-end systems
Full front-end now reloaded after switching mods (games)
2 new graphics options: Persistent Bodies, Persistent Decals
Improved system performance detection capabilities of GraphicsOptions utility, resulting in more accurate settings. As a result, the GraphicsOptions utility will automatically run next time you start the game, post-patch/update.

Anhiliation Speed Contest: 12:20 Top Time So far..

31 August 2005 - 02:34 PM

EDIT: Difficulty is changed to INSANE

What's the fastest you guys can completely anhilliate SM's on Dead Mans Crossing? I'd like to see a replay of anything below 15 minutes if you'd like to submit it, I think that would be cool and interesting.

I was playing around today using the latest build and destroyed them in about 19 minutes, but watching the replay I see I could have pushed much sooner...so I'm working on that.

Let's see the fastest time! (difficulty harder, of course).

:lol:

Tech Tree

27 August 2005 - 02:31 PM

This is probably old news, but everytime I see it I am always impressed. It's a really cool tech tree done over @ dawn of war planet. Most of you already have seen it, but just in case:

http://dowp.mednicko...dules/techtree/