I scrapped that grass, nevermind. thanks anyways. it was a bit too high poly for bfme anyways
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-SilverBane-
Member Since 15 Dec 2013Offline Last Active Jul 27 2022 05:26 PM
About Me
For all who want to take a look on my maps here is the link to all uploaded ones:
Community Stats
- Group Project Team
- Active Posts 474
- Profile Views 7,803
- Member Title Inactive Noob
- Age 24 years old
- Birthday July 22, 1999
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Gender
Male
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Location
Bucharest
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Projects
Life
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Blue Text
Mapper & Coder
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Interests
Kickass music.
Contact Information
- Additional Nicknames Earthshaker - for bfme II Heaven site
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Posts I've Made
In Topic: So my grass is not showing 2-faced ingame or WB
17 January 2020 - 10:31 PM
In Topic: Mumakil skeleton is purple
12 September 2019 - 03:39 PM
just for safety, check virtual store in appdata/local. delete any bfme files that might be there. it helped me fix one time mismatch that was impossible to imagine.
In Topic: SilverBane`s showcase
05 September 2019 - 08:03 AM
Thanks alot. If you are refering to the destroyed animation, that one gave me alot of trouble. Of all the fracturer plugins i tried, only Fracture Voronoi script worked, and not properly. It gives me some error and it destroys the scale of the object, especially Z. I had to approximate manually the scale of the object back to original dimensions. However reactor worked well. Anyone has a better experience with fracturer plugins in 3ds max 8?
In Topic: SilverBane`s showcase
01 September 2019 - 05:18 PM
All the states, destroyed & buildup anim and portrait.
In Topic: SilverBane`s showcase
30 August 2019 - 09:21 PM
The forsaken inn. a new model. And some skeletons in there
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