Today I present you a new main-menu/shellmap I've made for patch 1.09. Using vanilla stuff, only some sounds are specific to 1.09. Enjoy! (ps: take some popcorn)
- Nazgûl likes this
For all who want to take a look on my maps here is the link to all uploaded ones:
Posted by -SilverBane- on 28 September 2019 - 10:13 PM
Today I present you a new main-menu/shellmap I've made for patch 1.09. Using vanilla stuff, only some sounds are specific to 1.09. Enjoy! (ps: take some popcorn)
Posted by -SilverBane- on 02 August 2019 - 04:47 PM
Posted by -SilverBane- on 31 July 2019 - 09:56 PM
10 new models of trees + shrubs. planning to use them in some tropical maps, my sea of nurn map made me realise how limited the current assets are in tropical stuff.
Posted by -SilverBane- on 10 June 2019 - 01:07 PM
Hello all,
I want to present you my mapping tutorial, in 4 parts.
Covers everything you need to know for making a standard skirmish map of EA quality, from the map layout and texturing to final touches and minimap creation.
Part 1:
Part 2:
Part 3:
Part 4:
I know it's pretty long, could have probably cut more scenes, but I hope it's helpful.
Good luck!
Posted by -SilverBane- on 10 June 2019 - 12:50 PM
Upper Anduin
Posted by -SilverBane- on 09 November 2018 - 05:15 PM
Posted by -SilverBane- on 08 August 2018 - 08:43 AM
I don't know how to fix this, but I think the first pic looks neat. That's a really cool shade of green.
Posted by -SilverBane- on 06 August 2018 - 10:04 PM
Posted by -SilverBane- on 10 July 2018 - 01:16 AM
Posted by -SilverBane- on 28 June 2018 - 12:49 PM
I've had a similar issue once upon a time, i was making this map (http://bfme2.heaveng...php?fileid=1121) and it had no ini or str at that time, but it kept crashing me the game (the nasty game.dat stuff). To this day I have no idea what exactly was causing it, but i recall it started working after I removed some neutral cosmetic animals. However, until i got there, i started exporting pieces of the map to a new one so i can debug and see where it starts crashing... i started with terrain/texture, then trees, then shrubs, then other objects. I noticed it started crashing after adding the other objects, so i tried to delete some objects in there. In the end it worked. So that's my advice, export terrain/texture, test, then trees, test, shrubs, test, etc
Posted by -SilverBane- on 29 July 2016 - 09:54 AM
http://www.mediafire...z/moria_rev.rar
Here you go. I had it left for quite some years already in my maps folder.
Posted by -SilverBane- on 24 June 2016 - 10:42 AM
Ive just told you it's because of their levels. Take out experience levels from one hero then you will see it gives exactly the bountyvalue you set.
Posted by -SilverBane- on 28 May 2016 - 02:50 PM
MMM this mean that i have to do a mod... I wanna only make a map with a map.ini config... Thx for answers guys
Thats the problem. Map.ini . You need to rename commandset to something not used before. Otherwise it wont work.
Posted by -SilverBane- on 03 May 2016 - 02:43 PM
Posted by -SilverBane- on 16 April 2016 - 08:22 PM
Hey there,
I'm back after a long break.
Today I'm gonna show you a map wich I have started several months earlier but just today I've finished it.
It is designed for 4v4 gameplay. Tournament Bree!
Note:the village had also a hedge and gates at the south and north part of the village, but due to gameplay issues it has been removed and the hills wich the village sits on have been made passable, most of the time.
A view outside of the village
A view in the village
A view of the prancing pony inn
A view from above