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-SilverBane-

Member Since 15 Dec 2013
Offline Last Active Jul 27 2022 05:26 PM

#1103951 Minas Morgul - main menu

Posted by -SilverBane- on 28 September 2019 - 10:13 PM

Today I present you a new main-menu/shellmap I've made for patch 1.09. Using vanilla stuff, only some sounds are specific to 1.09. Enjoy! (ps: take some popcorn)

 

 

 

 

 




#1102807 SilverBane`s showcase

Posted by -SilverBane- on 02 August 2019 - 04:47 PM

 

More tree species are coming soon (and shrubs!). Still need to work on proper cliff textures.




#1102767 SilverBane`s showcase

Posted by -SilverBane- on 31 July 2019 - 09:56 PM

10 new models of trees + shrubs. planning to use them in some tropical maps, my sea of nurn map made me realise how limited the current assets are in tropical stuff.

 

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#1101403 [Tutorial] SilverBane's mapping tutorial

Posted by -SilverBane- on 10 June 2019 - 01:07 PM

2nqxpwl.jpg

 

 

 

Hello all,

I want to present you my mapping tutorial, in 4 parts.

Covers everything you need to know for making a standard skirmish map of EA quality, from the map layout and texturing to final touches and minimap creation.

 

Part 1: 

 

Part 2:

 

Part 3:

 

Part 4: 

 

 

I know it's pretty long, could have probably cut more scenes, but I hope it's helpful.

Good luck!




#1101402 SilverBane`s showcase

Posted by -SilverBane- on 10 June 2019 - 12:50 PM

Upper Anduin

 
 
A new 2v2 map that was part of my mapping tutorial uploaded on my youtube channel.
 
The river is passable, so no chokepoints. Have fun!
 
download:
 
 
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#1093178 SilverBane`s showcase

Posted by -SilverBane- on 09 November 2018 - 05:15 PM

Migration! A naval map which forces players to join in the middle island to fight for resources, or get crushed on the starting island! - inspired by the AoE 2 map with the same name.
 
Best played as FFA, 2v2v2, but 3v3 and 1v1 could also be possible (1v1 it would be interesting to have to scout for the enemy's starting location)
Note: this map has a max limit of 2 forts/player to prevent stalemates where one builds 20 eagles or such.
v5x53m.jpg
 
 
A small attempt to balance ships has already been made, I'll let the rest of it to the patch developers, if they want to. The map is playable with the current ship system, but a fishing ship implementation would greatly diversify naval combat.
 
SCREENSHOTS:
Spoiler
 
More info about ship changes:
 
Spoiler
 
Some gameplay also! It wasn't great because it was 1.06 (none to play with at this hour), and some people made multiple forts (which shouldn't happen on any map), but I explain a bit here how it works and you can see some action.
 



#1088040 Green water reflection please help

Posted by -SilverBane- on 08 August 2018 - 08:43 AM

I don't know how to fix this, but I think the first pic looks neat. That's a really cool shade of green.




#1087912 SilverBane`s showcase

Posted by -SilverBane- on 06 August 2018 - 10:04 PM

Today I finished a map I started a while ago,  1v1 map, Sirannon:
 
2wfkaja.jpg
 
 
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LINK to download.



#1086290 SilverBane`s showcase

Posted by -SilverBane- on 10 July 2018 - 01:16 AM

Today I present you a new 3v3 map, the Frozen Rift.
 
91jnmf.jpg
 
 
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I hope someone will catch up the geyser FX, i was so rusty with particles and i still didnt got it to work perfectly but its good enough  :thumbsupxd:
 
 
Link to to download.



#1085636 Map transfer failed - corrupted map file?

Posted by -SilverBane- on 28 June 2018 - 12:49 PM

I've had a similar issue once upon a time, i was making this map (http://bfme2.heaveng...php?fileid=1121) and it had no ini or str at that time, but it kept crashing me the game (the nasty game.dat stuff). To this day I have no idea what exactly was causing it, but i recall it started working after I removed some neutral cosmetic animals. However, until i got there, i started exporting pieces of the map to a new one so i can debug and see where it starts crashing... i started with terrain/texture, then trees, then shrubs, then other objects. I noticed it started crashing after adding the other objects, so i tried to delete some objects in there. In the end it worked. So that's my advice, export terrain/texture, test, then trees, test, shrubs, test, etc




#1035248 BFME II (not RotWK) Moria revolution map by Alexyz

Posted by -SilverBane- on 29 July 2016 - 09:54 AM

http://www.mediafire...z/moria_rev.rar

Here you go. I had it left for quite some years already in my maps folder. 




#1032861 Scavenger

Posted by -SilverBane- on 24 June 2016 - 10:42 AM

Ive just told you it's because of their levels. Take out experience levels from one hero then you will see it gives exactly the bountyvalue you set.




#1031203 How to add heroes to the barracks?

Posted by -SilverBane- on 28 May 2016 - 02:50 PM

MMM this mean that i have to do a mod... I wanna only make a map with a map.ini config... Thx for answers guys

Thats the problem. Map.ini . You need to rename commandset to something not used before. Otherwise it wont work.




#1029814 SilverBane`s showcase

Posted by -SilverBane- on 03 May 2016 - 02:43 PM

Hello there!

A little teaser for my map Defense of Osgiliath:

 



						


#1028851 SilverBane`s showcase

Posted by -SilverBane- on 16 April 2016 - 08:22 PM

Hey there,

I'm back after a long break.

Today I'm gonna show you a map wich I have started several months earlier but just today I've finished it.

It is designed for 4v4 gameplay. Tournament Bree!

Note:the village had also a hedge and gates at the south and north part of the village, but due to gameplay issues it has been removed and the hills wich the village sits on have been made passable, most of the time.

 

 

 

 

 

 

 

 

A view outside of the village

 

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A view in the village

 

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A view of the prancing pony inn

 

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A view from above

 

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