You see some amazing comic drawings, and other stuff maybe some people would be interested in making comic video's for in between scene's (like they do in overwatch)
Since its a mod project fantasy could go wild, no need to hold on to the classic CNC ra2 animations of story telling.
You can adjust the volume of client's sounds in Options, you can also turn the music/sfx off entirely.
thx this worked, if i am correct then the default settings for the client is 10, and for ingame its around 3, thats makes the confusion.
First i indeed fixed it with windows mixer,
just a notice to the devs, maybe if other people had the same issue, just a suggestion set the default client sound to 3 or at least the same as the in game sound
Yeah so the crew either works with a modified final alert, or final alert works with successfully decrypted mix files or even both!
thx i looked over that one, checked other ini files but not that one.
Also i read that you need a special version of the FinalAlert editor that also reads expandMO.mix files.
But i can't find it, does anyone have a link?
Patch 3.3.3 supposes to have Final Alert that works with Mental Omega and its assets in editor, so you should be able to make maps of all kind once its out.
I guess ill wait before 3.3.3 is out, since ARES 1.0 is out it might be any moment!