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megabalta

Member Since 03 Jan 2014
Offline Last Active May 14 2021 01:38 PM

Posts I've Made

In Topic: AI Breakthrough

03 July 2017 - 10:28 PM

So .... which value in which xml file wakes up the ai?

I'm thinking
difficultyadjustments.xml
<Galactic_AI_Contrast_Multiplier>
<Space_AI_Contrast_Multiplier>
<Land_AI_Contrast_Multiplier>

for galactic, space battle, land battle AIs respectively. The lower the number between 0 and 1, the stronger the AI, in theory.


In Topic: State of The Mod

26 May 2017 - 03:40 PM

You're doing it right.
Accuracy values work like that: imagine a cone, it's tip is the weapon that is shooting, it's base radius is the <Firing_Inaccuracy> value, it's height is the <Max_Attack_Range>, the projectile will travel in that cone from its tip to a random point in its base, if it collides with the target mesh (or collision mesh if it has one), it's a hit, otherwise it's a miss.

If you don't see any difference after changing those values, you're probably modding the wrong hardpoint, or the target isn't classified as the class you've given.


In Topic: MC 40 texture?

30 January 2017 - 09:30 AM

Don't know about any plans, but if you download say this and a text editor (e.g. notepad++), take a week of your time, and learn how to replace a model in FOC/PR (it's pretty easy, the only annoying thing is adding the new hardpoints), then you'll have your new model.


In Topic: MC 40 texture?

27 January 2017 - 08:20 AM

It's a UV mapping problem. Someone was sloppy.