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John Carver

Member Since 20 May 2017
Offline Last Active May 14 2019 12:10 PM

#1071666 Custom map thread.

Posted by John Carver on 10 November 2017 - 04:39 PM

So, ive actually decided to release my beta cutsom covert mission. Instructions attached to txt file.

Also, dont mind the map render... just ignore it >.>

Have fun.

P.S - Some kind of theme for this line of events. As ill be making more later, one is Mechanized reverted to mission.

Attached Files

#1069010 Custom map thread.

Posted by John Carver on 10 October 2017 - 10:21 AM


Mechanized Challenge. V1
"The rumors are true: some lonely unidentified chineese commander, wich cannot contact with main forces, managed to establish a secret industrial complex near abandoned city! Our intel are limited, but expect a lot of heavy machinary supported with heavy soldiers coming your way."
Select the map in Standard tab, set your opponents as China at locations 3 ,4 and 5. Optional color- brown, or orange.



NOTE: Thats my first map, wich A LOT of crotches. Unforseen consiquences can happen, as im not 100% sure if all scripts worked, thru i tested each one. For the bugs - tell. Also note, that ill not toch buildings at base, only at players site. Also note that this is hard. If it start lagging - disable heavy-load programms.

Attached Thumbnails

  • Mechanized Challenge.jpg

Attached Files

#1067406 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by John Carver on 24 September 2017 - 08:48 AM

Some ideas for the challenges. Some i took from RA3, and some by myself.

1: Challenge with no hero restrictions/cap (exept irkalla and centurion).
2. The "Revolution" challenge for the Allied side. With enemy constantly sending super future tanks or regular ones at you.
3. "Mechanized" challenge.
The description: "Some lonely Chineese (can be any?) commander somehow managed to establish a Centurion assembly line in large industrial base(?), wich allows mass production of this machines. Eleminate the factory base, before he transfer this intel to other Chineese.", I might work description better, but here`s the main point: besides oblivious "core" of the challenge, there might be some additional "gimmicks" - enemy is able to produce vehicles really fast, and even maybe multiple vehicles from multiple factories at once. And yeah, enemy will produce/send apocs at you also, and even maybe super apocs (wich i doubt, by the lore), aaand... maybe, some kind of "supercharged centurion" as commander experiments on improving the basic centurion. But also all centurions can be "equipped" with Volkovs to aqquire tesla bombs and chain lightings, not Yunru`s (exept AI builds it). Or just "clear centurions" without infantry in it, or with just a cyborgs wich will shred all infantry. But there must be minimum of 4 in each wave, and more.
But the main "theme" about units: maybe enemy AI will only use vehicles, most of them are heavy, and extra only heavy infantry. And, as a bonus - enemies will send the terror drone waves at you.
And, when ill get the FinalAlert operational again - ill try to make the map for this challenge.

4. From RA3 - scavenger. Might not be a challenge, but the skirmish one. Basically, map is flooded with depiloted vehicles of all factions, (maybe without foehn), so, you can get engineers and capture vehicles.
Another one taken from it: "Behind the Iron curtain", but this time - shield generators. Basically, all your buildings in your base will be invulnerable, exept your Shield command at the middle. The bad thing is - enemies will also have this.

5. Chrono-challenge. Not a Timekiller, still its uses one faction, Euro Alliance. The idea of this challenge: enemy will constantly chronosphere units across the battlefield. I mean, he even can teleport his tanks in rear of your base.
This challenge strongly is based on "time tech and teleportation". Mass chrono legioneers, quickshifters, and chronospheres. And even if superweapons disabled, there will be a timer of "chrono reinforcements". Basically, enemy will teleport tanks on the entire battlefield. And it can be teleported in rear of your base.
Also, the longer you play, the stronger units will appear - firstly T1, and on. So, overtime, reinforcements becoming more stronger, and can posess a big treat to you. Also, theres not only one chronoshift, but a multiple ones, so, it can appear everywhere unless you installed inhibitors.

I hope you got the main ideas of that challenges :D
Thru, they are silly, but fun.