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StolenTech

Member Since 02 Jun 2017
Offline Last Active Apr 06 2020 01:05 PM

#1087958 Patch 3.3.4 Proposed Changelog

Posted by StolenTech on 07 August 2018 - 10:33 AM

Then perhaps we're choosing balance over feature.I understand that changing power requirement would be a simple way to balance each subfaction,but I also expect more outstanding features from each one of them.Now the Demolition Truck lost its radiation,the Atomheart lost its power bonus,what else could we expect from this nuclear country?

demo truck in Mental Omega never had the radiation to begin with.




#1087241 Patch 3.3.4 Proposed Changelog

Posted by StolenTech on 27 July 2018 - 07:24 AM

StolenFromRR




#1085060 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 16 June 2018 - 11:55 AM

- nerf: Charon Tank price increased from $1700 to $1800

+ buff: Charon Tank firepower increased from 250 to 800 and 1000 when elite

Does it's dmg buff has any effect? Doesn't it intantly delete any ground unit in this patch

right now it doesn't instantly erase units, it takes a few seconds depending on how much health it has. this sometimes causes the charon tank to bug out and cancel the erase effect while still depleting its' ammo which means you end up not getting any benefit from using charons.




#1082621 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 26 April 2018 - 05:45 PM

-explosive damage vs tank is decreased by 15%.

fixed xD

 those numbers is just on my head tho, didn't test in game yet.
just an idea to make bloaticks more useful against vehicles.   :p

They aren't meant to be good against vehicles, their purpose is to force enemy infantry to fall back or else suffer heavy casualties, you have Brutes, Dybbuk-As and Pandora-hub T2 tank for anti-tank.

An armor debuff would also be overkill with bloatick trap considering Malver already debuffs armor by 50%.




#1082005 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 14 April 2018 - 01:44 PM

since map editor came out and there are custom single player missions being made, how about adding a few "slots" for custom missions so we can put the custom missions into them rather than having to replace official MO missions with the custom ones ?




#1081823 MO 3.3 // Campaign, Cooperative & Challenge Discussion

Posted by StolenTech on 10 April 2018 - 05:59 PM

challenges usually make no sense at all, so I wouldn't recommend making up lore around them. :p




#1081538 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 04 April 2018 - 07:30 AM

Because in MO the infantry does not have the crouching animation? I like to see my conscripts crawling for their lives..

 

d6edd1232a523773f234890267ea9aae.png

 

what was the reason for eliminating it, can not return for a next patch... If the reason is that not all the infantry have that animation, it would not bother me if only some units had it.

it's because it slows down infantry, and by that makes them almost useless due to how Anti-Infantry weapons in this game work (they are all massive AoE which delete blobs, now imagine if they slowed them down as well).

The only infantry that uses the "crawl" mechanic is the Riot trooper as far as I know though he doesn't crawl, he just hold up his shield instead.




#1081295 MO Meme Thread (Image Heavy)

Posted by StolenTech on 30 March 2018 - 03:52 PM

Allied commanders on the Paradox Engine before the events of unthinkable :
Siegfried : we have detected the stolen chronosphere, and it seems to be heavily guarded, however the Epsilon's production line isn't. it is most obvious that we should use our chronosphere for a-
Americans : WAIT LOOK!!!
Siegfried : what ?
Americans : BARRELS 

Siegfried : this is obviously a trap. that is the furthest position away from the chronosphere and is heavily guarded.
Americans : OIL BARRELS 

Siegfried : as I was saying we should use our chronosphere for a backdoor attack. 

Americans : OOOOOIIIIIIIIIIIIIIIIIIIL BARRELS

Siegfried : no you fools! get your hands off of the control panel!
Yuri : it seems that my plan has worked as intended.




#1081187 FinalAlert2 Map Editor Does Not Have MO Props

Posted by StolenTech on 28 March 2018 - 12:53 PM

it would be better if you re-installed the mod in a separate folder away from vanilla, check the pinned Megathread about installing the mod separately, that will most likely fix your problem. 




#1080739 lagging hard when in game

Posted by StolenTech on 21 March 2018 - 11:16 AM

change the renderer from options, especially if you are using windows 10, TS_DDRAW or DDRAW_Compact is what I would recommend.




#1079222 Patch 3.3.3 Proposed Changelog

Posted by StolenTech on 06 March 2018 - 04:39 PM

 

I think it will be this Friday night.


It will be released most possibly on friday evening as people have more chance to test the mod themselves on weekend and give some immediate feedback.

 

not everyone have free time on weekend though.  :sad2:




#1079182 Patch 3.3.3 Proposed Changelog

Posted by StolenTech on 06 March 2018 - 04:55 AM

Want to bet the update gets released by Wed?


I sure hope so


#1078572 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 26 February 2018 - 06:45 PM

But he never left :p


#1077892 Patch 3.3.3 Proposed Changelog

Posted by StolenTech on 16 February 2018 - 01:28 AM

can we get an actual nerf for pteranodon PLEASE ? 
I've been playing a lot of vs Coronia matches recently and it's just impossible to defeat these flying things, no matter how hard you try to shoot them down...it is...just... impossible to shoot them down on a realistic situation.

We had a 3v1 scenario today (long story but it was a really bizarre game that turned from 3v3 to a 3v1 and the other 2 dead people having enough power and their Superweapons) and even with the combined AA power for Pacific Front, Last Bastion and Headquarters they were just helpless against these things for the most part of the game while still getting more and more reproccessor funds to get bombarded with 1 harbinger after another. 

They need a Strength nerf and a cost nerf, they are just too easy to spam for the speed/strength/damage/AoE they provide, their RoF is not even remotely the problem since they tend to delete their target in 1 shot anyway (unless it's an epic unit) and even then a RoF increase of 10 will not change a thing.




#1076883 MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

Posted by StolenTech on 02 February 2018 - 09:38 AM

 

You can already drop cash on an ally's ore refinery. I did that in Enforcers

..Provided that your ally still have a refinery left...

if that was the case team games will just drag on FOREVER, since eliminating refinaries and miners is one of the methods to cripple someone in a game and set a lose condition but if teammates can just keep giving money to each other there is no way to eliminate a player out of the game other than destroying them entirely (since MCVs can repack and run into other bases and tech can be rebuilt over time).