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Mormacil

Member Since 21 Jun 2005
Offline Last Active Nov 15 2006 11:06 PM

Topics I've Started

a fantasy TC for CnC Generals ZH

21 March 2006 - 11:36 AM

Hi, it's simple: Me and Dragonfly need a team to help us with our TC. What we need Infantry Moddelers, Skinners, WND editers, 2D artists and anyone who thinks he has something to offer. Some information about the game:

Gameplay:

We'll have different gametypes. The Campaign is the only offline gametype, because the AI is handcreated for every map, singleplayer Skirmish was to much work.

Campaign:
There 2 campaigns, one for "Good" and one for "Evil". Each campaign has roughly 2 parts.

The Good-campaign first part is about you war with other races. You don't really notice the Doomed Elfs and Chaoslegion at all. You just fight you battles in the name of your god against races who favor an other god. This part is seperated in 4 minicampaigns, One in the name of Earth, one for Fire, one for Water and one for Air. Each futures different races and different missions, that possibly overlap at some points, using the same maps.
The Second part is where the 4 gods notice that's going all wrong down there and you must unite your races to stop the Doomed Elfs and Chaos Legion. This is possibly seperated in 2 minicampaign, one for a god, possible Water and Fire, but it's all optional, because it's possibly far to much work.

The Evil-campaign also consist rouchly 2 parts. In the first most of the time you'll fight with races from the good side, backed up with some units from you own side, proberbly Doomed Elfs. Your missions are about heating up the tension between races. Leading them to war so you can easily invade them, which brings us to the second part. Yes the goal is here to invade and conquer the lands of men. Ripped apart by war you can easily pick one at the time. The second part will be played by Doomed Elfs and Chaos Legion.

Online Skirmish:
Well what can we say about this, just plain ordinary Skirmish. Battles between human players. Most maps have walls placed near you base, which you can capture by ocupy it with units. This is the only way to have wall, since creating a buildable wall is extremely difficult, maybe even impossible.
The center of your base is your fortress/commandcenter/towncenter, we don't know the exact name yet. Something new about the building is that it has (as an upgrade) 4 defencive towers/turrets. These are a last line of defence when the enemy invades you camp, the might save you skin from a stealthy attack.

Siege:
Siege is really the opposite of Art of Defence* and Maze**. This gametype has AI but is co-op and multiplayer only. This gametype is about an alliance of human players versus an AI. The AI defends a huge fortress, which the players have to destroy(really? yes really :grin: ). Though deeper within the fortress the resistance increases. The last line of defence are Elite-units, which can take 10 units by themself each. When you slay them, a portal opens to the levelboss, the commander of the army. Through this portal you have to send your hero and 3 other units. Though your hero can only pass when he's level 30. On the other side of the portal the players will face the levelboss, a really touch guy. When he's dead you win, when you lose a hero you're out(including during the siegeproces).

Units:
Units can be build with resources in certain buildings, so swordman in a barrack etc, nothing fancy. A difference with most games is that units are always build in small group, mostly 5 man a group. Although Goblins have groups of 10. Most units can level, they got 10 ranks. Increasing in rank not just means more damage and hitpoints. Higher ranks unlocks special powers, high ranked units can really cause havoc on the battlefield.

Resources:
There is only one kind of resources, proberbly gold or something. This can be collected by killing enemy units and a creditgenerating building.

"General points"
Just like Generals, War of the Ring, BfmE etc. You'll get points from slaying enemies. These can be spend on specialising your faction during the game. Most of the time you got 3 ways to go. Humans got Infantry, Archery and Cavalry, but High Elfs and Gnomes can choose the 4 different school of magic(Earth, Air, Fire and Water). This way you can improve units to fit your strategy a bit better, and unlike Generals ZH, you don't know what you enemy is going to do, well less.

Races:

Dwarfs:
height: 1.60M
Mount: ?
There small and strong, the typical bearded warriors and builders. They got very strong building and their infantry are the heaviest armoured that you can find.

Gnomes:
height: 1.20M
Mount: Oxes(big furry oxe/gnu-like creatures)
Gnomes are known for the knowledge of the arcane magic and technological advancement. These little fellows have a lot of brains but lack physical strength. They got a lot of spellcasting units but very few and weak melee units. There also the most technologically advanced race, using (simple) rifles and cannons.

Orcs:
height: 2M
Mount: ?
These Orcs are big and strong, unfortunatly they aren't that stupid. The Orc legions are one of the best trained you'll find around. Thinks of them as primitive Romans mixed with Uruk Hai. Orcs got heavy armoured troops and best infantry you can get. They've loads of axes, swords and pikes but they lack ranged weaponry.

Goblins:
height: 1.30
Mount: mountaingoats(huge goats with just as huge horns)
Small, tough and dumb, that are goblins. There the ones that use there number to win a battle. Therefor they lack armor for most units. Some of the big ones use armor and 2handed sword, but most use spears, clubs and long knifes.

Wood elfs:
height: 1M
Mount: none (so far)
These litle fellows might be family of the elfs but look more like bald monkeys with cloths and pointy ears. Usually passive, but in need they prefer the spear. These nimble creatures are masters in stealth.

Ogres:
height: 3M
Mount: none
Ogres are big, really big. They don't need a lot of armor because of there natural thick skin. They prefer bluntweaponry and make the finest siegeweapons. There archenemies with the orcs, with who they fought countless of wars. Both sides used to hire Gobling as mercenaries.

High Elfs:
height: 2.50M
Mount: Unicorns
These tall and elegant beings are soaked with magic. Although there good at any field of magic they prefer earthmagic. They created the Gaia long ago.

Doomed Elfs:
height: 2.30M
Mount: (Nightmares?)
These Doomed Elfs were long banished from the surface of the earth. There tall and got a pale skin, yellow eyes, white hair and thin bloodred tattoo's on the face. There specialised in all dark forms of magic.

Empire/kingdom:
Height: 1.80M
Mount: Horses
The standard humans, knights. They got good cavalry.

Half Elfs:
height: 1.80M
Mount: Wolfs(not wargs, wolfs)
An old race, created to bless an alliance between men and elf, though not really accepted by both. There slim and fast, one of the finest swordfighters. There inspirated on the old japanese kingdom(Katana's, kimono like robes, but no samurai armor)

Lizardpeople:
height: 1.70
Mount: Reptiles
Lizardpeople, covered with scales their natural habitat is a moist one. Weapons are rare, although the spear and metal claws do the job when needed. Armor is besides protection also decoration, used to bring fear in the enemies heart. There stealthy but use few ranged weapons.

Barbarians:
height: 2M
Mount: ?
These large man from the frozen mountains are strong and brave. There famous for their berserkers. There weakness is cavalry, though their infantry does great damage to anything else.

Gaia:
height: various
Mount: none
This race is created by the High Elfs. There created out of plants, they use no mounts. Some of these creatures are almost humanoid, like dryads, others are more plantlike like Ents.

Chaos Legion
height: 1.70M
These are the legions who Ligth and Darkness hid before he was banished underground, only now there corrupted by darkness. They consist simple cannibals but also stronger demons. Unlike the subtility of the Doomed Elfs, the Chaos Legion prefers force. They got heavy armoured frontline troops but also cheap madmen with clubs.

Nomads:
height: 1.80M
Mount: Camels and horses
These Darkskinned nomadic warriors are the best cavalry in the world. They got fast cavalry-archers and heavy camelriders. There weakness are their buildings, there tents, weak but cheap.

Beastman
height: 1M-2.70M
Mount: Centaurs
Beastman: centaurs, minotaurs, werewolfs and bears, gnolls. The use little armour but compensate it with damage. There main magicareas are summoning and transformation.

Story:

There were five gods, Fire, Earth, Water, Air and Light and Darkness. These gods run the world as their daily jobs. Earth took care that everything grew, Water and Air made sure everyone was getting enough rain and Light and Darkness controlled dawn and dusk etc. And so it went on for Eons, then it dawned to Light and Darkness that the domain of men couldn't without him, he made it day and night. From that moment he decided that because of that he must be the most important god. He didn't say it out loud, but he started to treat the other gods different, they didn't really noticed. Secretly Light and Darkness choose a group of Elfs to become his followers. Soon he started to give his followers special abilities, most based on darkness. There best warriors could make themself invisible at night, there priest could summon an eclips.
With time passing and his followers adepting more to the dark Light and Darkness began to plan a war to take the power that should be rightfully his. Then the time came, all his pieces where in place. He took away the light and covered the land in darkness, at the same time his followers invaded the land. Within days they controlled large parts of the domain of men. The other gods couldn't do much since the darkness was Light and Darkness field of expertiece. After several weeks Light and Darkness followers conquered more then the half of the domain of men, but the other gods also suceeded, they united all other races in a huge alliance. They stopped the invaders advance. Countless battles were fought till the Elfs under Light and Darkness command began to lose ground, slowly but steady. Light and Darkness forsought that he couldn't win this war anymore so he took people from several other races and hid them deeply underground. As the war continued the four other gods talked about what they had to do with Light and Darkness who had betrayed them. The decided to banish him and his followers underground. When the weeks passed Light and Darkness and his Elfs lose more and more. Finally, they surrender. As decided there banished from the surface.
From now on the Elfs that followed Light and Darkness were called Doomed Elfs. Fire took the task of light from Light and Darkness but the secrets of darkness where lost. To prefent anything like this to happen again the gods took all the magic from the world and stored it in there realm, allowing a small dosis everyday. Point one: this way none of the races could cast the powerful spells that they were learned during the great war. Point two: without access to magic Light and Darkness will fall in a deadly slumber. From now on life continued normally, soon the great war was almost forgotten by those who lived a mortal life. The only memories were the old books in the libraries of the Elfs and Gnomes and the scars of battle in the landscape. Even the gods didn't think of the great war much anymore.
One day when the gods were playing their daily game of Devine Chess it all went wrong... After Fire beated Water again, Water accused him of cheating. Fire denied it, and was backed up by Air. Who said their was no prove that Fire cheated, though He said he didn't want to take sides. Earth replied she would and agreed with Water that Fire cheated. Soon they start yelling to each other. Suddenly Water picked up a piece from the board and trew it at Fire, he missed but hit Air full in the face. Now Air was angry too, and started to yell too. Down below people start to look frightend, A strange and strong wind starts to blow, flipping tiles from roofs, the waves are getting taller and stronger. Then Fire punshes Water in the face, back down, fireballs fell from the sky into the sea, still boiling the sea flooded the coastal area, people panic and fled. Above Water and Fire were seperated by Earth and Air. When the two were cooled off everyone walked to their own qauter, without speaking another word to oneother.
While being angry the gods didn't notice that thing on the surface weren't alright. The didn't control the weather anymore, so area's started to flood of heavy rain. Fields of crops, normally having just the right amount of rain started to dry out, with no rain harvests failed. Soon in some regions people started to get hungry, while other lived in a natural fertile region and didn't noticed any changes. Jealousy was returning now some poeple had thing others wanted too. Groups started to raid other villages, those who has been their neightbours for years. Tensions were rising, but that was not all.Without the control of the gods, magic returned to the world in great numbers agian, not just original amount, but also everything that was spared in the years since the great war. Now when a mage concetrate to cast a simple fireball it resulted in an inferno... That was not all Light and Darkness woke from it's deadly slumber too. He started to gather his followers, not just the Doomed Elfs, also those who he took during the war, now corrupted by darkness. And with the other gods still to pissed off to notice what's going, on it started to look very bad for the races of [Worldname]
we still haven't got a name for the world, so any help is welcome.

Some Artwork:

Well just sketches...

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-humanoid form of Gaia units
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-A cuirass for the Ogres
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-sketch for a clocktower, a building for the Gnomes
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-Gnome Battlelab, technology researchbuilding for the Gnomes

*Art of Defence: A gametype were a group of players builds a camp with increasin g AI waves trying to destroy them. After a certain time the players win the game. Most of the time credits aren't really a problem.
**Maze: A gametype commenly known by Warcraft players. Again a group of players against an AI, this time the AI moves a stricly designed path, moving a bit like in a maze. When the enemy reaches the middle players lose a life for every unit. When their lives reach 0 they lose. Again the waves increase in diffeculty and credits aren't really a problem.


Sorry if I posted this in the wrong topic :blink:


-Mormacil

A drawing

08 February 2006 - 10:43 PM

Well I colored it in PS :p first time I finished something in PS... WEll it's just a cartoony looking guy that has a sword on his back, drew it a few months ago.
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Few sketches

16 December 2005 - 03:56 PM

Ye some sketches, some are already a few months old.

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A cat... hmm dunno what to say about thisone.
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A cartoony looking guy :p
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A dwarf before a gate into an underground dwarven city.
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This is a dryad :p well they life in forests and look really innocent, only when you come close they show you your teeth and strangle you.

just comment, more maybe comming soon ;)

Happy Birthday

21 November 2005 - 01:01 PM

Hmm, mean people, I waited a few hours, well then I start the topic myself.





Happy Birthday Mormacil

Post your PC

15 October 2005 - 10:31 PM

It's easy, just post a pic of your pc ^_^ I'll start, yes I know I got a shitty webcam.
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you can see my 17 inch screen. On the left I stash all my stuff, and underneed it is my scanner somewere. left of my desk I also stash my games(picture below)
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guess that's all :) go ahead