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LordSP

Member Since 29 Jan 2014
Offline Last Active Feb 25 2014 02:54 AM

Topics I've Started

Mod Setup Tool (Release)

20 February 2014 - 07:43 AM

Hi everybody, Hi Kwen! thanks to your idea to create such a tool she appeared. So, let's begin:

 

Introduction:

 

interface a program:

 

Middle-Earth Mod Setup Tool Beta One (MEMSTool) 0.1

21cae64159f6b56d49433ba157c3fde0.png

 

Requirements:

Platform:    Windows XP, Vista, Seven, 8x

OnLaunch: Microsoft .Net Framework 2.0

 

Management:

Mouse + items selected = Multisellect

Delete = Delete sellected or Multisellected items.

 

Interface Language:

En / Ru*

*in process.

 

How to Use:

Drag & Drop yours files(textures or models) in ANY field:

Program sorts the files.

d5910f59b006890c2d4a3aff5066d664.png

 

Next, press push button's name "Compile", Set target's name you folder and press ok.

95f93162cca0aaed6fd58078c845d1cc.png

 

Well done, output you give assetting you files to sorted folders :) . You just have to drag your files to the *.BIG archive.

 

General Idea:  Kwen

Programming: LordSP

Copyright © 2014 Kwen, LordSP.

 

Topic can be pinned.


Auto Target Problem

09 February 2014 - 08:37 AM

Hi guys me one problem my hero balrog, often freeze's and no attack what happens, it's bug? So he can stand until he was not killed.

 

93b54c18470ea7f8b2f549d0039f2b34.png

 

My KindOf

KindOf = HERO PRELOAD SELECTABLE CAN_CAST_REFLECTIONS MONSTER SCORE CAN_ATTACK NO_FREEWILL_ENTER PATH_THROUGH_INFANTRY SCARY BIG_MONSTER CAN_ATTACK_WALLS

I replace on in WitchKind, Sauron, etc KindOf's - But no result. What's wrong??


Rename textures in Model W3D

01 February 2014 - 05:11 PM

Hi guys! Me need U help one question.. So i'll noob in 3Ds Max (Using 8). I opening model *.W3D and i try 4 hours... how me Rename standart textures embed in model paths.

 

I'm Find "Phonometric Path editor" (before load model balrog_skn), but, him show me not full textures list in model, and i'll I could not renamed Textures in list.. Please help me.

 

6df46919784d264f3ca3c07074f6d0e0.png

 

How me rename all textures/path in this model in my default names and export & save model for correct showing in game?


Nazgul FX

29 January 2014 - 05:13 AM

Hello all Hero of the Rings Guys!

 

I did it :thumbsupxd: